Full notes
Full Randy & Manilla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
Randy & Manilla changes
Weeks after the Early Access release, and thanks to the feedback obtained by a small but not insignificant community, some of the following improvements and additions have been applied, which will be summarized below:
First of all, the levels of the Net-Cube Abstractia have been redesigned to be shorter or more concise for the challenges they propose. For example, level 5-1 now has a gigantic fuscia tree indicating the goal, but there are reach by means of teleporters to which three of them are the correct ones.
Also in the pause menu, a button has been included to return to the start menu without having to save the game.
And speaking of saving the game, a toggle has also been included to activate the autosave option to the right of the help buttons for the controls.
Among other things that were included:
The FixedTime was reduced to 0.02 at 0.0166 for better performing on 60 Fps mode,
and certain parts of the code that were affected by these changes were adapted.
Sprint automatic activated after 3 seconds walking.
The scroll of the graphics option in the pause menu can now be up and down with the right joystick of the controls.
Checkpoints added in levels 1-4 & 2-5 Randy's phase.
Some bugs & detail fixes.
We hope that with everything included in the patch you have a better experience playing Randy & Manilla.
Source
Changelog.gg summarizes and formats this update. How we read updates.
