In this update3
Full notes
Full Random Chaos Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
- Maps
Random Chaos Dungeon changes
Note that this patch is available in the beta branch (you can select it from game properties on Steam) until I've confirmed the changes aren't game breaking in any way. This patch will change random generation such that loading a save from a previous version will result in items, enemies and other RNG elements to not be what they were before. Once this update is on the main branch, I will make the previous patch available on a separate branch for save compatibility.
New Content
Added arrowsteal passive to weapons
Armor can now have increased damage bonus at the expense of defense
Added auto equip difficulty modifier. With this modifier, items you find will automatically be equipped and old items consumed.
Balancing and Fixes
Increased attack speed values on armor
Armor can now roll increased jump (this was a bug)
Flame bow projectiles now stay on ground after traveling max distance, always pierce, but have reduced damage
Bow cost depends more on its passives, base cost reduced
Bombs now stack when consumed regardless of color
Blood Magic lifesteal no longer scales with weapon cost
Shurikens can get higher pierce and bounce counts, damage is lower the more it can pierce and bounce, but base damage is increased
Fireball costs less and is faster to cast
Healing and arrow potions scale less with levels
Drilling on throw type weapons pierces more times
Color changes of multiple passives can combine now
Potions can no longer have lifesteal that does nothing
Fixed lifesteal having reduced effectiveness on one boss
Misc Changes
Item highlight now works on items in different rooms on the map screen
Help screen can now be scrolled faster on controller
Source
Changelog.gg summarizes and formats this update. How we read updates.
