Full notes
Full Rain of Reflections: Set Free update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
Rain of Reflections: Set Free changes
So, here it is, finally...
Rain of Reflections: Chapter 1 is out as of... Now!
To begin with, I want to say that I am so thankful for your continous support and interest in the product - not to mention your patience - throughout all of this!
--
Here’s a little “good to know” list for you all:
Please note this is a genre blend - don't just brush it off as a "point and click" or something of the sort. For starters, the game will adapt to your input of choice - whether you use a mouse or a gamepad - try it! The game also contains so much more than any regular adventure game - especially the deep character interactions and the turn-based encounters (not to mention the hacking minigames) offer so much variety to the formula.
The turn-based encounters in themselves are completely unique in the sense that they are all centered around the characters and their “motivation”, which you can affect in so many different ways, and we’re trying to bring all the other aspects and elements of the game in there as well, to really place emphasis and relevance to the strategy.
It’s NOT indended to be episodical. We consider every Chapter a full game release, but they’re all going to belong together in the bigger chronology of things, of course. The game is comparably short - clocking in at around 3-4 hours - but it's jam-packed with details, content and variation - the idea being not to overstay our welcome and keep it moving and fresh and varied all the way. I hope we've succeeded in this. Let us know.
At the end of the day, I just really hope you'll like it! At least we've done our very best.
If you're still on the fence about it, check out my walkthrough videos below:
Part 1: https://www.youtube.com/watch?v=T4ZvmgMpznc Part 2: https://www.youtube.com/watch?v=iZRSaLU2YlE
--
Please feel free to contact us on support@lionbite.se if you run into any technical issues or want to report bugs that you stumble upon. We’re going to work tirelessly to sort out any issues as soon as they pop up, in a true “whack-a-mole” fashion, and patch continuously after the best of our abilities. But let’s hope that you get a painless (?) and smooth experience!
If you find yourself enjoying the game in the end, we would really appreciate if you could help us in spreading the word about it - for example through a Steam review here on the store page, by mentioning it on social media or boards, or just by commenting in the game’s Steam community forum. After all, we’re just a tiny indie team of eight people in Sweden, that are gonna need all and any help to get the word out!
Cheers,
Victor
Source
Changelog.gg summarizes and formats this update. How we read updates.
