Update log
Full Railborn update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Store
- Maps
Disclaimer: If you’re like me – then you don’t want any spoilers about a game until you boot it up for the first time. In that case, I suggest to not read this blog! I promise to make important release information as separate posts. Also, this post will have abhorrent grammar - that's how you know it's no AI. :)
Update 011: Biomes & Motes
Motes
Biomes
Maturity System
Thoughts?
Hey friends! The two of us are hard at work! (what’s new). I feel this update contains real SPOILERS. If I was playing Railborn for the first time I would want to discover the Biome system in game. You’ve been warned!
Motes ♦️
Motes are the currency in Railborn used to upgrade your technology tree. While you may find motes in the world, the majority of motes are harvested from plants you grow. Now, as the game progresses you hopefully find increasingly rare plants that produce more valued motes. Treat motes as your reward for saving the ecosystem in the Railborn world.
By depositing your motes into the corresponding mote vault you naturally start to rebuild the biome in question. For example as your collect more Forest motes your Forest biome grows thereby unlocking technology items.
Biomes 🌳
Alright, how do you grow motes? Well, by creating biomes on different train cars of your train. “Whoah whoah whoah, that sounds complicated”. It isn’t! Every biome starts with a simple plot.
Now what you put in that plot is up to you. At baseline you sow mote producing seeds that you find in the world. But what else you add can affect your crops. There are other ecological elements that influence the output and growth of your crops. As you add more crops of a specific biome, a natural train car biome starts to emerge.
For example maybe instead of 4 Common Lilly in a single plot you might want to include a Coral Buff that speeds up the overall mote growth by 10%
Maturity System 🦉
This leads us to the maturity system. You see, most mote producing plants have different levels of maturity that correspond to a bonus output. This bonus output is often a higher quality mote, but also can be a buff such as your plot requiring less overall water. These maturity levels require additional environment factors. For example maybe the plants require cover, or a heater, or even a rock within the plot itself! You can see in the picture the Common Lilly requires cover in order to reach the 2nd level of maturity, resulting in a starred mote (higher quality).
Thoughts? 🧨
What do you think about this system? What do you want to see? We’d love to hear your feedback! Let us know.
And as a reminder, please shoot out our game link to some friends for a Wishlist or two 😊 Or even better, chat about us.
Smashlore & Taky
Disclaimer: Any features we write about might change before and during Early Access.
Source
