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Steam News17 November 20257mo ago

Release Patch - Game we be available at 12pm EST

Patch Notes – Release Version Core Gameplay Runs were taking far too long (45–60 minutes, even longer for first-time players). Our target is 20–30 minutes, and 40–60 minutes for new players.

Full notes

Full Raidbound update

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What changed

6 fixes10 additions24 changes1 removal
  • Events
  • Gameplay
  • Balance
  • UI and audio
  • Store
  • Fixes
addedCore GameplayRuns were taking far too long (45–60 minutes, even longer for first-time players). Our target is 20–30 minutes , and 40–60 minutes for new players. To tighten pacing, we streamlined several node events and reduced transition times between encounters.
changedCore GameplayChanges:
changedCore GameplayReduced effect durations in Odin’s Trial , Goldmine , and Hunting Grounds .
changedCore GameplayDecreased load times between nodes.
changedCore GameplayOverall, this removes roughly 1 minute per year during a run.
changedCore GameplayBattles remain the same pace, but the time between battles is now significantly faster .
Blacksmith Armor : Easy:24Blacksmith Armor : Easy: increased, buffBlacksmith Armor : Easy: 2 → 4 Hard:48Blacksmith Armor : Easy: 2 → 4 Hard: increased, buff

Patch Notes – Release Version

Core Gameplay

Runs were taking far too long (45–60 minutes, even longer for first-time players). Our target is 20–30 minutes, and 40–60 minutes for new players. To tighten pacing, we streamlined several node events and reduced transition times between encounters.

Changes:

  • Reduced effect durations in Odin’s Trial, Goldmine, and Hunting Grounds.

  • Decreased load times between nodes.

  • Overall, this removes roughly 1 minute per year during a run.

  • Battles remain the same pace, but the time between battles is now significantly faster.

New Systems

Ascend

Win 10 victories in a run to challenge the Jarl Leader. Defeat them to claim the throne and become the new leader until another player dethrones you.

Jarl Leaderboard

View the current top Jarl directly from the main menu.

Glossary

Access a full in-game database containing:

  • All Vikings

  • All Abilities

  • All Passives

  • All Equipment

After Battle Report

New end-of-battle screen showing all Vikings and their combat stats.

Node Free-for-All

Starting a new run above level 1 now unlocks most nodes immediately, giving you full freedom to choose your route and build strategy.

New Abilities

  • Chain Lightning Strike – Chains to 2 targets for 50% damage each.

  • Soul Harvest – Permanently gain +5 Damage, +30 Health, +30 Armor per kill.

  • Berserker Rage – +10 Damage per attack (max 10). Resets when hit.

  • Whirlwind Assault – Hit all enemies for 20% damage.

  • Execution Chain – Reset cooldown on kill, chains up to 5 times.

  • Vengeance Strike – Bonus pure damage equal to 150% of damage taken.

  • Contagion Spreader – Spread all status effects to adjacent enemies.

  • Phoenix Fury – Revive with 50% HP, gain Haste, deal 100 AoE fire damage.

  • Blood Pact – Sacrifice 20% current HP to deal that as pure damage.

Stat & Balance Changes

Viking Stat Increases

  • All Vikings now have +25%–50% Health.

  • All Vikings now have +30%–50% Armor.

  • Blacksmith Armor:

    • Easy: 2 → 4

    • Hard: 4 → 8

Synergy Reworks

Old:

  • Raiders: +10% Damage

  • Warden: +15% Armor

  • Skirmisher: +1 Speed, +5% Damage

  • Berserker: +2 Speed

New:

  • Raiders: +5% Damage, +5% Health

  • Warden: +15% Armor, +10% Health

  • Skirmisher: +3% Damage, +3% Health, +3% Armor

  • Berserker: +1 Speed

Equipment Adjustments

  • Slight reduction to raw damage values.

  • Increased Health, Armor, and added new stat bonuses.

  • Status effect bonuses significantly increased:

    • Healing, Shield, Regen, Haste, Slow, Poison

Tooltips

  • Full pass on tooltip formatting and wording.

  • Added colored highlights to clearly display key effects.

Fixes

  • Shop now prevents swapping Vikings by dragging onto occupied slots; an alert appears instead. (Still allows merging from shop → player inventory.)

  • Fixed player level data not saving correctly.

  • Duplicate Runes now return to inventory instead of being consumed.

  • Fixed duplicate database entries when fighting non-PvP opponents.

  • Various spelling fixes on the map and tutorial screens.

  • Removed the “I’m Stuck” button from the Goldmine.

  • Added SFX when applying a rune.

  • Updated multiple passives for clarity.

  • Tavern Relic container now scrolls when holding more than 8 relics.

Source

Steam News / 17 November 2025

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