HomeGamesUpdatesPricingMethodology
Steam News30 September 20259mo ago

Patch 0.50 - The Big One

πŸ“œ Patch Notes – Major Content Update This is a massive patch introducing new nodes, engines, Viking effects, relics, and Jarls.

Full notes

Full Raidbound update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions56 changes4 removals
  • Gameplay
  • Store
  • Balance
  • Workshop
  • Performance
addedπŸ“œ Patch Notes – Major Content UpdateThis is a massive patch introducing new nodes, engines, Viking effects, relics, and Jarls. It also includes core gameplay reworks that set the foundation for Early Access later this year.
changedπŸ› οΈ New Upgrade Nodes (from last patch)Hunting Grounds – Gathering 30+ Rations grants a random Rune (rank scales with shop rank).
addedβš™οΈ Engine BuildingNew Engine Abilities show how power can be built over multiple runs.
changedπŸ›‘οΈ New Viking Runic EffectsReflect – Reflect 10% damage back to the attacker.
changedπŸ›‘οΈ New Viking Runic EffectsShield of Flesh – Reflect 25% damage back to the attacker.
changedπŸ›‘οΈ New Viking Runic EffectsResilient Hide – While above 50% health, gain armor equal to 25% of damage taken.

πŸ“œ Patch Notes – Major Content Update

This is a massive patch introducing new nodes, engines, Viking effects, relics, and Jarls. It also includes core gameplay reworks that set the foundation for Early Access later this year.

βš”οΈ New Nodes (from last patch)

  • Voyage – Set sail to uncover powerful relics.

  • Odin's Mercy – Gain 2 lives, only usable when you have 1 life remaining.

  • Gambler's Den – Gamble to double or triple your bet… or lose it all.

  • Mystic – Visit any locked node. Only usable when you have 1 energy left.

πŸ› οΈ New Upgrade Nodes (from last patch)

  • Blacksmith – Increase its rank each visit. Higher rank grants more energy for greater stat gains.

  • Hunting Grounds – Gathering 30+ Rations grants a random Rune (rank scales with shop rank).

  • Goldmine – Each visit increases its rank. Each rank grants +1 energy.

  • Ritual Site – Sacrificing Vikings increases rank. Each rank boosts stat gains from sacrifices by 30%.

βš™οΈ Engine Building

This patch is the first step toward true engine building beyond combat.

  • Nodes will gain ranks in future updates.

  • New Engine Abilities show how power can be built over multiple runs.

πŸ›‘οΈ New Viking Runic Effects

  • Reflect – Reflect 10% damage back to the attacker.

  • Shield of Flesh – Reflect 25% damage back to the attacker.

  • Resilient Hide – While above 50% health, gain armor equal to 25% of damage taken.

  • Blunted Edge – Remove 5 damage from attackers when struck.

  • Curse of Vitality – Remove 25 Max HP from attackers when struck.

  • Crippling Blow – Remove 1 Speed from attackers when struck.

  • Armor Melt – Remove 50 Armor from attackers when struck.

  • Ironhide – Permanently gain +2 Armor on attack.

  • Oathblade – Permanently gain +1 Damage on attack.

  • Runeblood – Permanently gain +5 Max HP on attack.

  • Eternal Bastion – Permanently gain +20 Armor and +10 Max HP on attack.

  • Bladebreaker’s Oath – At combat start, reduce Damage to 1, but gain +1 Speed per 10 Damage reduced.

  • Huskbound – At combat start, reduce Max HP to 10, but gain +40 Armor per 10 Health lost.

  • Oath of Stillness – At combat start, reduce Speed to 1, but gain +50 Max HP and +25 Armor per Speed lost.

🩸 Sacrifice Engine Runic Effects

  • Bloodprice Wrath – Deal 20 damage per Viking sacrificed.

  • Sacred Mending – Gain 2 Regeneration stacks per Viking sacrificed.

  • Bloodforged Renewal – Heal all Vikings for 20 per Viking sacrificed.

  • Oath of Return – Heal yourself and gain 2 Regeneration stacks per Viking sacrificed.

  • Oath of the Slain – Apply Poison and deal 15 damage per Viking sacrificed.

πŸ’° Goldmine Engine Runic Effects

  • Treasurefire – Deal 20 damage per Goldmine rank.

  • Fortune’s Favor – Heal yourself and an ally for 20 per Goldmine rank.

  • The Healing Hoard – Heal based on gold earned.

  • Prosperity’s Gift – Gain 1 Regeneration stack per Goldmine rank.

  • Coinforged Blades – Deal damage based on gold earned.

  • The Golden Bite – Spend 1 gold on attack to permanently gain +5 Damage.

  • Dragon’s Stash – Start combat with +3 Speed if holding 50+ gold.

  • Golden Aura – All Vikings gain +20 Damage if holding 75+ gold.

  • Greed’s Bulwark – Gain 2 Armor per gold at combat start.

🐺 Hunting Grounds Engine Runic Effects

  • Beastheart Endurance – Gain +25 Max HP per rank at combat start.

  • Predator’s Strike – Deal 15 damage per rank.

  • Pack Instincts – All Vikings gain +5 Damage per rank.

  • Feast of Flesh – All Vikings gain +20 Max HP per rank.

  • Hunter’s Reserves – Gain +100 Max HP if holding 20+ Rations.

  • Great Feast – Gain +35 permanent Max HP if holding 40+ Rations.

  • Bloodmeat Tribute – Spend 10 Rations to gain +25 Max HP and +10 Damage permanently.

  • Savage Instincts – Deal damage based on total Rations earned.

  • Bloodfang Hunger – Gain +1 Ration per rank.

  • Howl of the Hunt – Enemies lose 2 Speed if you have 50+ Rations.

πŸ”¨ Blacksmith Engine Runic Effects

  • Anvilborn – Gain +10 Armor per rank at combat start.

  • Bladebound – Permanently gain +1 Damage per rank.

  • The Hammer’s Gift – Gain Damage equal to 20% of your Armor.

  • Ironforged Plate – Gain +30 Max HP per rank.

  • Iron Oath – All Vikings permanently gain Armor per rank.

  • Steelfang – Spend gold to gain +10 Armor & +10 Max HP per rank.

πŸ“œ Runes β†’ Equipment

  • Runes have been replaced with Equipment.

  • Over 60 Equipment pieces spread across 3 tiers.

  • Equipment provides stat boosts only.

  • You can equip up to 4 (duplicates allowed).

  • Merging Vikings combines their Equipment.

πŸ”Ή New Relics

  • Battle Rhythm – 15% chance to gain Haste on attack.

  • Bloodlust Aura – 10% chance to inflict Bleed on attack.

  • First Ember – Apply Burn to 2 enemies at battle start.

  • Opening Wound – Apply Bleed to 2 enemies at battle start.

  • Encroaching Frost – Freeze all enemies when a Viking dies.

  • Blood Price – Apply Bleed to all enemies when a Viking dies.

  • Spring Renewal – Grant Regeneration to all allies when a Viking dies.

  • Breath of Yggdrasil – Deal +15% damage while Regenerating.

  • Flamefury – Deal +25% damage while Burning.

  • Wound Weaver – Gain 2 Regeneration when attacking.

  • Rising Fury – Gain +15 Damage when attacking.

  • Blood Thirst – Heal 50 when attacking.

  • Jarl’s Tribute – Gain +10 gold at the start of each year.

🩸 Raider Engine Relics

  • Raider's Warcry – All Raiders gain +10 Damage when attacking.

  • Bloodforged Resilience – Gain +1 permanent Max HP when a Raider is attacked.

  • Meat for the Many – Gain +5 Rations per Raider when visiting Hunting Grounds.

  • War Banquet – Spend 10 Rations to grant Raiders +20 Health, +10 Damage, +10 Armor.

  • Feast of Fury – Raiders deal extra damage equal to 400% of current Rations.

  • The Great Devouring – Raiders consume all Rations at year start, gaining +5 Damage & Health per Ration.

πŸ”₯ Berserker Engine Relics

  • Endless Fury – All Berserkers gain +5 permanent Damage at combat start.

  • Berserker's Blessing – All Berserkers gain +20 Max HP when attacking.

  • Tideborn Rage – Gain +1 permanent Speed for all Berserkers when Voyaging.

🎯 Skirmisher Engine Relics

  • Seasoned Skirmisher – Gain +10% permanent stats each year.

  • Tactician's Edge – All Skirmishers gain +10 Armor & +5 Damage when attacking.

  • Greedforged Blades – All Skirmishers gain +10 permanent Damage when visiting Goldmine.

πŸ›‘οΈ Warden Engine Relics

  • Shieldrush – All Wardens gain +1 Speed when attacking.

  • Iron Oath – All Wardens gain +1 permanent Armor when attacking.

  • Anvilbound – All Wardens gain +20 permanent Armor when visiting Blacksmith.

πŸ‘‘ New Jarls

  • Ulfrik Bloodmark

  • Halga Lifegiver

  • Draeg Bloodwake

🎨 Background Updates

  • Backgrounds are now AI-generated for consistency and quality.

  • Artist commissions didn’t fit stylistically or were outside budget.

  • This ensures the game’s visuals remain cohesive.

Steam post imageSteam post imageSteam post image

βš”οΈ Merging Changes

  • Damage transfer on merge remains 20%.

  • Health & Armor transfer increased to 75%.

  • Improves late-game scaling and survivability.

πŸ›‘οΈ Closing Notes

This is a massive update and likely the last major one before Early Access later this year. More content is planned, but stability and polish are the focus for now.

βš”οΈ Thank you for playing and shaping this journey.

Source

Steam News / 30 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.