Full notes
Full Raidbound update
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What changed
- Gameplay
- Fixes
- Balance
AI Improvements
The local Jarl's have grown tired of being the laughing stock of the entire game so they have upgraded themselves to be more formidable.
AI Jarls now get passives
AI Jarls stats scale based on the year
Bug fixes
Fixed bug where a rune was dragging when you were dragging a Viking
Balance
Due to a majority of fights being quick and one Viking cleaving entire teams, I have adjusted the following activities to help shift to more strategic fights to really show your clans builds.
All Vikings health has been increased by 100
All Vikings base armor has been doubled
Merging Vikings now grants 20% of the merged Vikings stats(ex you merge a Viking that has 100 hp, it adds 20 hp to the Viking instead of 100)
Gold gained from killing Viking has been lowered from 2 to 1
Gold gained from the Goldmine has been increased across the board by 20-50%
Goldmine negative effects have been toned down, TNT blast still is high risk, high reward
Blacksmith rank effect has been changed from +1/+2 per rank to be +1 extra smash per rank.
All player fights have been removed from the database to adjust for new balancing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
