In this update3
Full notes
Full Raidbound update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Raidbound changes
Prepare yourselves, Jarls! This week brings our largest visual update yet. Nearly every piece of the game’s UI has been reforged, and the Viking warriors you command have shed their AI-born past for hand-crafted glory. The old gods approve.
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🌄 Major Changes
All-New UI Across the Game Every menu and screen has been reworked from the ground up. Cleaner, sharper, and more immersive than ever.
New Hover & Click Effects UI elements now respond with satisfying effects when hovered or clicked—feels like real craftsmanship.
New Viking Art The AI-era is nearly gone. All Vikings have been visually remade with handcrafted sprites to match the Raidbound style. (We’re almost fully free of AI art—just a few relics left to purge.)
🌀 Effects & Feedback
New Rune Appear Effects Runes now emerge with a divine flourish worthy of their power.
Ritual Site Visual Upgrade New visual effects to capture the mystery and weight of sacrifice.
Odin’s Trial Visual Upgrade The gods watch more closely now—expect a more dramatic experience.
Improved Drag-and-Drop Logic Items now ease back into place if not dropped into a valid slot. Smooth as a serpent.
🔧 Quality of Life
Tutorial Hovering/Text Clean-Up Clarity improved across the early-game guide. Fewer words, more wisdom.
Fixed SFX Labeling Issues Misplaced sound effects have been sorted into their proper categories.
Faster Resource Gathering Mining and gathering times have been sped up. Your warriors work with newfound purpose.
Thank you to everyone testing, reporting, and playing. More updates soon—especially as we continue to purge the last remnants of AI from the world of Raidbound.
Source
Changelog.gg summarizes and formats this update. How we read updates.
