Full notes
Full Radioactivity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Store
Quick status update + a small invitation while I build Radioactivity EA.
Steam post image Liquidators, hello!
A huge thank you to everyone who played the Onboarding demo (including during Next Fest) and left feedback!
TL;DR
Work on Radioactivity and regular updates are going to be resumed in November this year
I took a small break from creative stupor and built a smaller experience called Tales in Text
Lots of changes happened in Radioactivity EA; a detailed update will come in November-December
While you wait…
I would like to invite you to another, smaller title in the meantime, it's a really different adventure experience and very easy going, I believe: Tales in Text is a growing library of interactive stories that reimagines classic text adventures and point-and-click games by adding a layer of immersion and full multiplayer support with dynamic in-game voice chat. It will be out in November, and if you liked Radioactivity, you might like that one too. I always lean towards building games that I like to play myself. Perhaps more people might enjoy this format as well. Give it a try when it's out ;) [dynamiclink href="https://store.steampowered.com/app/4048730/Tales_In_Text_Multiplayer_Immersive_Adventures/"]
Small Break is almost over - Radioactivity:
The full EA version of Radioactivity is quite a different beast from the demo.
With bigger open world maps, a full dynamic nature that is affected by radiation, unfriendly fauna, or anything lurking around
New objectives arrived, together with procedural map generations
Full procedural generation (except terrain)
However, the concept became heavy and a bit inconsistent - hence I decided to step away for a bit to come back fresh. Now being fully recharged, I have a clear picture of where we should move with further development. Little update spoiler - The Fog is Coming; )
Demo
The only question about further work on Radioactivity, and please help me answer it: Do we want another demo, a proper one, not limited to a mechanics showcase? The one which actually shows how the full game feels to play?
Or shall we just launch already with early access instead of wasting time on a demo, and let everyone actually experience the full game? What is the preference if anyone can step in and comment on?
Useful links
Radioactivity store page (EA info, features): [dynamiclink href="https://store.steampowered.com/app/1595160/Radioactivity/"] • Free demo — Radioactivity: Onboarding: [dynamiclink href="https://store.steampowered.com/app/3434810/Radioactivity__Onboarding/"]
Source
Changelog.gg summarizes and formats this update. How we read updates.
