In this update4
Full notes
Full Radical Zomboarding update
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Repeated intro
Hey again zomboarders!
What changed
- Store
- UI and audio
- Fixes
- Balance
- Gameplay
- Performance
Radical Zomboarding changes
It's been another busy month of changes and additions! I hope you had a great Halloween and also hope you've been having fun with the demo since the last update. This update brings some more major changes that will shake things up and maybe even help some of you complete your runs!
Here's the changelog for 11-04-25 (1.7.22+7f6c4b84):
Additions:
New feature: Drinks! These are consumables which will give you a temporary buff until you enter the helicopter again. Starting out, these are the drinks available during a run:
Moon Cola - Lowers gravity
EMPulse - Turrets will ignore you
Twin Points - Doubles base points for tricks
Twist Ahh - Doubles air spin speed
But be warned, drinks don't re-appear in the shop after you use them, so use them wisely!
Added Bail SFX to Shop and Customizer. If you're old and hate fun then congrats, the default bail sound effects are generic grunts and oofs. But if you're young and love fun like me then congrats, you can get the old bail sound effects back and equip them in the customization screen!
Fixes
Fixed Medium Tricks incorrectly giving Short Trick points. Medium tricks are actually useful now!
Fixed score not resetting under certain circumstances and various score calculation errors
Fixed inaccessible settings in menu with controller
Fixed Go button not reselecting when deselected
Fixed volume on social buttons (sorry to any headphones users before I fixed this)
Fixed unresponsive color picker buttons in the customizer
Fixed an issue where you could do another chainsaw attack while performing a chainsaw attack
Fixed a multitude of issues in the tutorial stemming from various regressions
Fixed a UI quirk where hovering the mouse over an element and then using the keyboard would have both the selected and highlighted elements animated at the same time. The cursor will now automatically move off-screen when keyboard or joypad input is detected
Changes
Debuffed Timber Tango from +10 mult to +3 mult for balancing
Changed Chainsaw Attack from waggling left and right to a single button charge mechanic
Changed chainsaw VFX + SFX for the new charge mechanic
Controls menu in the options now includes a Chainsaw Button and Drink button (LB and RB by default for controllers, CTRL and M by default for keyboard)
You can now control how long you chainsaw with how long you hold the chainsaw button
Chainsawing state now reduces your steering to balance out really long chainsaw attacks
Switched to Cinemachine for camera control. Camera will now smoothly orbit the player.
Changed Shop UI and UX for an overall better experience
Added a control reset prompt between major updates. When you start the game after a major control scheme change, you'll be notified that your controls will be reset to default to prevent issues
Chainsawing with zombies attached defaults to max chainsaw time
Updated controller visuals and chainsaw reminder graphic
Changed shop UI to include drinks and make the overall experience better
Minor optimizations to character models
Previous/Next song buttons moved to pressing L3/R3 on gamepads by default
Removals
Removed Pizza Delivery Challenge (pending a rework; this challenge just wasn't very fun)
Removed "Training Wheels Off" cheat from the shop (this wasn't supposed to go into the build)
Removed Bait Perk (since you can now use extra cash to increase your start mult instead, might rework and bring back later)
Removed the chainsaw attack tip in the loading screen since it's bound to a button now
That's it for now! As always, thank you all for playing.
Until next time!
Source
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