In this update6
Full notes
Full Radar Identified update
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What changed
- Fixes
- Gameplay
- Events
- UI and audio
- Performance
Radar Identified changes
v0.74.2 current April 2026
SECTOR HANDOFFS & SCORING
REQ indicator on labels. When an aircraft you have accepted leaves your 3D sector and you have not handed it off within 25 seconds, a blinking purple REQ appears above the label — the next sector is asking you to release the flight.
Missed handoff counter fixed. The debrief now only counts flights you actually accepted and forgot to hand off. Pre-populated background traffic no longer inflates the number.
Aircraft controlled / handoffs completed fixed. Both stats on the debrief screen now reflect only flights you personally worked.
Foreign overflights can be requested. Overflights close to the edge of your sector can now be requested via REQ even if their original handoff was to a different sector.
TRAFFIC & SEPARATION
Improved: inbounds spawning inside a conflict. If an inbound would appear too close to existing traffic, the upstream controller now reassigns a free flight level in the background and releases the strip once separation is clean — instead of handing you a pre-loaded separation bust.
EXT shown from accept. If a descending inbound has its Top of Descent inside your sector, the EXT FLxxx marker now appears the moment you accept the flight — no longer only in the last few miles before TOD. Gives you time to plan the descent clearance. The projected TOD sector is also recomputed when you issue a direct-to, so rerouted flights stay accurate.
STCA only triggers on a real loss of separation. Previously the red alert flashed as soon as two aircraft were within about 7 NM — even at the same flight level with 5.5 NM between them. The red STCA now fires only when horizontal separation drops below 5 NM and vertical below 1000 ft, matching the ICAO en-route standard.
MTCA range adjustable. The predictive mid-term conflict alert (orange dashed circle) is tunable between 5 and 15 NM in the alerts panel, default 8 NM. Lower values suppress long-range predictions; higher values give more planning lead time.
AFTER HANDOFF
Lower sector continues the descent. When you hand off a descending inbound at your sector floor, the next sector now takes over cleanly: after a period of first-contact delay it clears the aircraft down to its own ceiling and keeps stepping it further toward the exit flight level. Separation to other transferred traffic is respected — conflicting pairs wait and are re-checked.
Lower sector resolves your heading vector. If you vectored an aircraft to a heading before handing it off, the next sector now clears the vector about some time after transfer and routes the aircraft direct to the next waypoint on its flight plan. If the aircraft is in an active separation conflict the resolution waits until it's safe — your spacing setup is preserved.
TOD marker disappears after handoff. The Top-of-Descent triangle on the route line is now hidden as soon as you hand an aircraft off. It's a planning tool for traffic you own, not a ghost-view indicator.
Handed-off aircraft stay consistently purple. Label and symbol now both use the transferred color. Previously the label fell through to grey for a mismatched "grey-purple" look.
No more phantom handoff state. Aircraft descending toward the sector floor no longer flip to an internal "outgoing" marker that made the radial menu show REQ instead of H/O. You keep the aircraft until you actively hand it off.
UI & LABELS
HUD bar no longer shifts (VEC / Zoom / clock indicators) when the Info card is opened on an aircraft.
Handbook colors match the radar. Transferred aircraft are described and drawn in the same purple color (the handbook previously labelled it grey).
Shift + scroll opens the FL menu. Scrolling the mouse wheel on a selected aircraft no longer fires a climb/descend command per tick — plain scroll always zooms. Hold Shift while scrolling on a selected aircraft to open the FL submenu, keep scrolling to walk the slider, and click to confirm. Settings, in-game help and handbooks updated.
PERFORMANCE & AIRCRAFT TYPES
Cruise Mach per aircraft type. Business jets Global 5000 (M0.85) and Learjet 45 (M0.80) now cruise at realistic speeds instead of the previous conservative defaults. All other types already used their per-type values; the fix closes the remaining two outliers.
Aircraft speeds follow their type. Cruise Mach, climb rate and descent rate are now driven by the individual aircraft type profile instead of a shared default. A heavy A380 no longer climbs like a regional jet, and a Learjet no longer cruises like a 737 — each airframe behaves closer to its real-world performance envelope.
UNDER THE HOOD
Flight status refactor. Every aircraft now carries its own phase / TOD / ETA state. The radar display, pilot AI and bot controllers all read the same source of truth, so label text and voice readbacks always agree.
10 new Flights added
Source
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