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Steam News14 April 20262mo ago

Development Update #1

Hi all, thank you for the feedback directly after launch + feature ideas. Here is a short development update for you. Planned release for this bugfix and minor feature update will be within the next days.

Full notes

Full Radar Identified update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions4 changes4 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Performance
fixedSECTOR HANDOFFS & SCORINGMissed handoff counter fixed. The debrief now only counts flights you actually accepted and forgot to hand off. Pre-populated background traffic no longer inflates the number.
fixedSECTOR HANDOFFS & SCORINGAircraft controlled / handoffs completed fixed. Both stats on the debrief screen now reflect only flights you personally worked.
addedSECTOR HANDOFFS & SCORINGForeign overflights can be requested. Overflights crossing the edge of your sector can now be requested via REQ even if their original handoff was to a different sector.
changedTRAFFIC & SEPARATIONImproved - inbounds spawning inside a conflict. If an inbound would appear too close to existing traffic, the upstream controller now reassigns a free flight level in the background and releases the strip once separation is clean — instead of handing you a pre-loaded separation bust.
removedTRAFFIC & SEPARATIONEXT shown from accept. If a descending inbound has its Top of Descent inside your sector, the EXT FLxxx marker now appears the moment you accept the flight — no longer only in the last few miles before TOD. Gives you time to plan the descent clearance.
removedUI & LABELSHUD bar no longer shifts (VEC / Zoom / clock indicators) when the Info card is opened on an aircraft.

Hi all,

thank you for the feedback directly after launch + feature ideas.

Here is a short development update for you.

Planned release for this bugfix and minor feature update will be within the next days.

SECTOR HANDOFFS & SCORING

  • REQ indicator on labels. When an aircraft you have accepted leaves your sector and you have not handed it off within a given time, a blinking purple REQ appears above the label — the next sector is asking you to release the flight.

  • Missed handoff counter fixed. The debrief now only counts flights you actually accepted and forgot to hand off. Pre-populated background traffic no longer inflates the number.

  • Aircraft controlled / handoffs completed fixed. Both stats on the debrief screen now reflect only flights you personally worked.

  • Foreign overflights can be requested. Overflights crossing the edge of your sector can now be requested via REQ even if their original handoff was to a different sector.

TRAFFIC & SEPARATION

  • Improved - inbounds spawning inside a conflict. If an inbound would appear too close to existing traffic, the upstream controller now reassigns a free flight level in the background and releases the strip once separation is clean — instead of handing you a pre-loaded separation bust.

  • EXT shown from accept. If a descending inbound has its Top of Descent inside your sector, the EXT FLxxx marker now appears the moment you accept the flight — no longer only in the last few miles before TOD. Gives you time to plan the descent clearance.

UI & LABELS

  • HUD bar no longer shifts (VEC / Zoom / clock indicators) when the Info card is opened on an aircraft.

  • Handbook colors match the radar. Transferred aircraft are described and drawn in the same purple color (the handbook previously labelled it grey).

  • Shift + scroll opens the FL menu. Scrolling the mouse wheel on a selected aircraft no longer fires a climb/descend command per tick — plain scroll always zooms. Hold Shift while scrolling on a selected aircraft to open the FL submenu, keep scrolling to walk the slider, and click to confirm. Settings, in-game help and handbooks updated.

PERFORMANCE & AIRCRAFT TYPES

  • Cruise Mach per aircraft type. Business jets Global 5000 (M0.85) and Learjet 45 (M0.80) now cruise at realistic speeds instead of the previous conservative defaults. All other types already used their per-type values; the fix closes the remaining two outliers.

  • Aircraft speeds follow their type. Cruise Mach, climb rate and descent rate are now driven by the individual aircraft type profile instead of a shared default. A heavy A380 no longer climbs like a regional jet, and a Learjet no longer cruises like a 737 — each airframe behaves closer to its real-world performance envelope.

UNDER THE HOOD

  • Flight status refactor. Every aircraft now carries its own phase / TOD / ETA state. The radar display, pilot AI and bot controllers all read the same source of truth, so label text and voice readbacks always agree.

  • 5 New Flights added

Source

Steam News / 14 April 2026

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