Update log
Full Race Jam update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Maps
- Fixes
- Performance
This update brings online leaderboards, expanded player profiles, UI improvements, and a long list of fixes and polish across Race Jam’s modes and tracks.
Hall of Fame & Leaderboards
Global Leaderboards Now Live
Leaderboards for Most Wins and Best Lap Times are officially active.
Additional leaderboards currently in development:
Most KO’s
Highest Flawless Boost Streaks
Collect Mode
Stunt Mode
Player Profiles & Customization
New Profile Pictures
Added a new set of profile pictures, with many more planned for future updates.
Profile pictures are now properly set up across all tracks.
Profile Editing
Players can now edit their profile picture and profile background via a new Edit button in the RaceKit menu.
Stunt Maps & UI Improvements
Updated Tour Menu button on Stunt Maps to the new UI style.
Added a Retry button to the Mission Complete UI on Stunt Maps.
Added new graffiti to the Stunt Land track.
Secret Missions Updates
Fixed issues where secret missions were not unlocking properly.
Rewrote secret mission clues for improved clarity.
Adjusted requirements for Secret Mission S6.
Vehicle Fixes & Adjustments
Fixed a visual issue on the Mason vehicle model.
Fixed an issue where reinforced frame and weight reduction had reversed stats in Gauntlet Mode.
Fixed an issue where all parts of the police vehicle were not vanishing properly when exploding in Stunt Mode.
Adjusted suspension distances on:
Police SWAT vehicle
Bus traffic vehicle
Gameplay Fixes & Stability
Fixed an issue where Collect events would not end when vehicles crossed the finish line on point-to-point tracks.
Fixed screen fade issues not interacting correctly with the end-of-race UI.
More leaderboards, profile content, and competitive features are already in the works. Welcome to the Hall of Fame. Now go set some records!
Source
