Update log
Full Race Jam update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Balance
- Gameplay
- UI and audio
Fixes
Fixed an issue where the loading screen only appeared on half of the screen when using split screen.
Fixed an issue where vehicles would disappear after finishing a multiplayer race.
Fixed an issue where no button was highlighted at the end of a multiplayer race.
Fixed an issue where the health bar would incorrectly display and block the player’s view after resetting in multiplayer.
Fixed all issues related to Special Mission 15
Improvements & Balancing
Changed 2-player split screen from horizontal to vertical views for improved visibility.
When playing multiplayer with 3 players, updated the larger screen view from horizontal to vertical.
Added visual dividers between all split screen views.
Repositioned Split Screen UI elements to better fit the new layouts.
Set multiplayer vehicles to auto-drive after finishing a race.
Disabled the ability to boost, repair, or reset vehicles after a multiplayer player finishes their race.
Updated Stunt Mode split screen to match all changes made to other split screen modes.
Added extra floor panels to the forested area on Phantom Jesus Island (PJI).
Stunt Mode Updates
Added Stunt Bump and Stunt Push icons to the HUD in Stunt Mode to indicate when each maneuver is available during a stunt.
Replaced Stunt Bump and Stunt Push sound effects.
Rebalanced all Stunt Mode SFX audio levels.
Source
