Update log
Full Race Jam update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- Compatibility
- UI and audio
General Fixes
Fixed an issue where the backspace key would not function correctly when using keyboard controls while typing a new name or cheat code.
Fixed an issue where brake lights would not illuminate correctly when using keyboard controls.
Fixed an issue where traffic vehicles could become invisible after resetting.
Race Improvements
Implemented rolling starts for races.. Vehicles now begin moving and automatically position themselves before the race begins, helping races start faster and feel more dynamic.
Adjusted the countdown timer to better support rolling starts.
Sped up the opening of the Triassic Track gate to accommodate rolling starts.
Please continue sharing your feedback on rolling starts as we’ll be making additional adjustments and improvements over the coming weeks.
Future Development
Online Multiplayer progress continues!
We’ve successfully completed our first internal multiplayer test races and are now polishing the experience in preparation for a beta test planned within the next week or two.
Development also continues on three upcoming tracks:
Cyber Rain City
Pizza World
Hell
See attached preview images for an early look at Cyber Rain City and Pizza World. Please note these screenshots do not yet include final visual effects, shading, lighting, or UI elements.
Source
