Race Jam
Steam News 10 May 202611d ago

Race Jam EA v0.6.2 - Bug Fixes, QoL Additions, and Backend Setup for Online MP

General Fixes Fixed an issue where the backspace key would not function correctly when using keyboard controls while typing a new name or cheat code. Fixed an issue where brake lights would not illuminate correctly when…

Update log

Full Race Jam update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes0 additions3 changes0 removals
  • Fixes
  • Gameplay
  • Compatibility
  • UI and audio
fixedGeneral FixesFixed an issue where the backspace key would not function correctly when using keyboard controls while typing a new name or cheat code.
fixedGeneral FixesFixed an issue where brake lights would not illuminate correctly when using keyboard controls.
fixedGeneral FixesFixed an issue where traffic vehicles could become invisible after resetting.
changedRace ImprovementsAdjusted the countdown timer to better support rolling starts.
changedFuture DevelopmentWe’ve successfully completed our first internal multiplayer test races and are now polishing the experience in preparation for a beta test planned within the next week or two.
changedFuture DevelopmentSee attached preview images for an early look at Cyber Rain City and Pizza World. Please note these screenshots do not yet include final visual effects, shading, lighting, or UI elements.

General Fixes

  • Fixed an issue where the backspace key would not function correctly when using keyboard controls while typing a new name or cheat code.

  • Fixed an issue where brake lights would not illuminate correctly when using keyboard controls.

  • Fixed an issue where traffic vehicles could become invisible after resetting.

Race Improvements

  • Implemented rolling starts for races.. Vehicles now begin moving and automatically position themselves before the race begins, helping races start faster and feel more dynamic.

  • Adjusted the countdown timer to better support rolling starts.

  • Sped up the opening of the Triassic Track gate to accommodate rolling starts.

  • Please continue sharing your feedback on rolling starts as we’ll be making additional adjustments and improvements over the coming weeks.

Future Development

Online Multiplayer progress continues!

We’ve successfully completed our first internal multiplayer test races and are now polishing the experience in preparation for a beta test planned within the next week or two.

Development also continues on three upcoming tracks:

  • Cyber Rain City

  • Pizza World

  • Hell

See attached preview images for an early look at Cyber Rain City and Pizza World. Please note these screenshots do not yet include final visual effects, shading, lighting, or UI elements.

Source

Steam News / 10 May 2026

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