In this update2
Full notes
Full Race Jam update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
Race Jam changes
General Fixes
Fixed an issue where entering a new name would not function correctly when using keyboard controls.
Added additional keyboard and mouse bindings:
Charge Boost can now be activated with Left Click in addition to Q.
Repair can now be activated with Right Click in addition to E.
Updated stunt control bindings on Keyboard.
Stunt Bump is now mapped to V.
Stunt Push is now mapped to C.
Added a new Flashing Effects option, allowing players to customize or reduce flashing visual effects.
Gameplay Improvements
Adjusted opponent start-up speeds during rolling starts. AI vehicles now accelerate more naturally instead of immediately pulling far ahead at the start of races.
Reduced the maximum damage vehicles can receive from collisions with other players and environmental objects, resulting in more balanced combat.
Implemented balance adjustments for Rollin.
Source
Changelog.gg summarizes and formats this update. How we read updates.
