What changed
1 fix0 additions1 change0 removals
changedHowdy, Whitaker Metaphysical test subjects. The latest update includes the following improvements:
fixedMAP OPTIMIZATION: The Map Update was causing some performance churn on older systems. We have rearranged architecture in game to make this less taxing on less speedy CPUs. The map now also interacts correctly with the HUD. YOGA BUG: The Yoga event was causing players to move while the map was opened. This has been fixed. NEW DEFENSE ITEM: A defensive throwable item is now added to the Culture Tower. This was added due to a deadend we found where players could become trapped by Patches. DEFENSE ITEM PROMPTS: Defensive throwing items now have prompts to help you locate them easier. hint: they have text to read when the enemy is not present. IMPROVED EVENT QUEUE: We quietly added a queueing feature to prevent events from "stacking" on top of each other. We have expanded this functionality to other events in the game to help with stability. BALANCING: Additional balancing has been done to the wall monster and to Patches in terms of how often he appears.
/R - A Neurodivergent Thriller changes
changedHowdy, Whitaker Metaphysical test subjects. The latest update includes the following improvements:
fixedMAP OPTIMIZATION: The Map Update was causing some performance churn on older systems. We have rearranged architecture in game to make this less taxing on less speedy CPUs. The map now also interacts correctly with the HUD. YOGA BUG: The Yoga event was causing players to move while the map was opened. This has been fixed. NEW DEFENSE ITEM: A defensive throwable item is now added to the Culture Tower. This was added due to a deadend we found where players could become trapped by Patches. DEFENSE ITEM PROMPTS: Defensive throwing items now have prompts to help you locate them easier. hint: they have text to read when the enemy is not present. IMPROVED EVENT QUEUE: We quietly added a queueing feature to prevent events from "stacking" on top of each other. We have expanded this functionality to other events in the game to help with stability. BALANCING: Additional balancing has been done to the wall monster and to Patches in terms of how often he appears.
Howdy, Whitaker Metaphysical test subjects. The latest update includes the following improvements:
MAP OPTIMIZATION
The Map Update was causing some performance churn on older systems. We have rearranged architecture in game to make this less taxing on less speedy CPUs. The map now also interacts correctly with the HUD.
YOGA BUG
The Yoga event was causing players to move while the map was opened. This has been fixed.
NEW DEFENSE ITEM
A defensive throwable item is now added to the Culture Tower. This was added due to a deadend we found where players could become trapped by Patches.
DEFENSE ITEM PROMPTS
Defensive throwing items now have prompts to help you locate them easier. hint: they have text to read when the enemy is not present.
IMPROVED EVENT QUEUE
We quietly added a queueing feature to prevent events from "stacking" on top of each other. We have expanded this functionality to other events in the game to help with stability.
BALANCING
Additional balancing has been done to the wall monster and to Patches in terms of how often he appears.
See you all in the endless night. More additions soon.