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Steam News16 May 20251y ago

Patch 1.1 Follow-Up (Bug Fixes)

The current patch deals with the following bugs: The visitor in Maze A5 had a glow appearing in the wrong spot. This has been fixed. Soft locks would happen on entering the maze. This has been fixed.

Full notes

Full /R - A Neurodivergent Thriller update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions2 changes0 removals
  • Fixes
  • UI and audio
  • Balance
fixedThe visitor in Maze A5 had a glow appearing in the wrong spot. This has been fixed.
fixedSoft locks would happen on entering the maze. This has been fixed.
fixedSoft locks would happen when leaving the painting sequence in the culture tower. This has been fixed.
fixedTruths found was not updating correctly on the HUD when completing the hedge maze. Fixed.
changedVolumes of some sound effects during an event launch in the maze were not reflecting global levels.
changedEnemy frequency has been adjusted following the recent balance patch to be more dynamic.

/R - A Neurodivergent Thriller changes

fixedThe visitor in Maze A5 had a glow appearing in the wrong spot. This has been fixed.
fixedSoft locks would happen on entering the maze. This has been fixed.
fixedSoft locks would happen when leaving the painting sequence in the culture tower. This has been fixed.
fixedTruths found was not updating correctly on the HUD when completing the hedge maze. Fixed.
changedVolumes of some sound effects during an event launch in the maze were not reflecting global levels.

The current patch deals with the following bugs:

  • The visitor in Maze A5 had a glow appearing in the wrong spot. This has been fixed.

  • Soft locks would happen on entering the maze. This has been fixed.

  • Soft locks would happen when leaving the painting sequence in the culture tower. This has been fixed.

  • Truths found was not updating correctly on the HUD when completing the hedge maze. Fixed.

  • Volumes of some sound effects during an event launch in the maze were not reflecting global levels.

  • Enemy frequency has been adjusted following the recent balance patch to be more dynamic.

Source

Steam News / 16 May 2025

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