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Steam News28 March 20251y ago

Patch 1.09 - UI updates, analog control improvements and more

Howdy, Whitaker Metaphysical family. We have recently finished a new update with major UI improvements among other features ahead of schedule.

Full notes

Full /R - A Neurodivergent Thriller update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions7 changes1 removal
  • UI and audio
  • Balance
  • Performance
  • Gameplay
  • Events
  • Security
addedHowdy, Whitaker Metaphysical family. We have recently finished a new update with major UI improvements among other features ahead of schedule. This also features some more guidance at the start of the game as well as the end point and a host of other upgrades to make playing easier. UPDATED 4/11: Additional patches have also been included to address some analog input issues.
changed[NEW UI FEATURE] - You can now see important player stats in the pause menu for those who like the nitty-gritty details. This includes STAMINA levels both current and max, stamina RECOVERY RATE, WALK SPEED, RUN SPEED, ENEMY SPEED and LUCK level. Previously only the TRUTHS level was available.
fixed[ANALOG CONTROL OPTIMIZATION] - Analog controls were not responding to the user input settings in Options (Analog Deadzone and Autorun, specifically). This has been fixed and greater precision has been added to the settings. In addition, Autorun will disable when controllers are disconnected. On top of this, we have also updated prompts to reflect when controllers are connected.
added[START MENU] - START is now NEW GAME. The START button on controllers is used as ESCAPE is on Keyboard and the change in this button's text was a bit confusing when this occurred.
changed[OPTIONS ACCESSIBILITY] - The Options Menu was previously only available to access from the title screen. Now you can access it on the pause menu to change preferences in-game.
changed[GUIDANCE] - Some reviews have mentioned that it is difficult to figure out where to go from the beginning. We have added some highlight elements to give players some more guidance at the start without holding their hands too much. In addition, highlights and more prompts have been added to important points of the game (like the cat AND the hidden stairs in the library) and for additional lore. We have also added prompts to previously hidden elements so players can better notice other aspects of the game that are often overlooked, like defensive items and quick travel.

/R - A Neurodivergent Thriller changes

addedHowdy, Whitaker Metaphysical family. We have recently finished a new update with major UI improvements among other features ahead of schedule. This also features some more guidance at the start of the game as well as the end point and a host of other upgrades to make playing easier. UPDATED 4/11: Additional patches have also been included to address some analog input issues.
changed[NEW UI FEATURE] - You can now see important player stats in the pause menu for those who like the nitty-gritty details. This includes STAMINA levels both current and max, stamina RECOVERY RATE, WALK SPEED, RUN SPEED, ENEMY SPEED and LUCK level. Previously only the TRUTHS level was available.
fixed[ANALOG CONTROL OPTIMIZATION] - Analog controls were not responding to the user input settings in Options (Analog Deadzone and Autorun, specifically). This has been fixed and greater precision has been added to the settings. In addition, Autorun will disable when controllers are disconnected. On top of this, we have also updated prompts to reflect when controllers are connected.
added[START MENU] - START is now NEW GAME. The START button on controllers is used as ESCAPE is on Keyboard and the change in this button's text was a bit confusing when this occurred.
changed[OPTIONS ACCESSIBILITY] - The Options Menu was previously only available to access from the title screen. Now you can access it on the pause menu to change preferences in-game.

Howdy, Whitaker Metaphysical family. We have recently finished a new update with major UI improvements among other features ahead of schedule. This also features some more guidance at the start of the game as well as the end point and a host of other upgrades to make playing easier. UPDATED 4/11: Additional patches have also been included to address some analog input issues.

  • [NEW UI FEATURE] - You can now see important player stats in the pause menu for those who like the nitty-gritty details. This includes STAMINA levels both current and max, stamina RECOVERY RATE, WALK SPEED, RUN SPEED, ENEMY SPEED and LUCK level. Previously only the TRUTHS level was available.

  • [ANALOG CONTROL OPTIMIZATION] - Analog controls were not responding to the user input settings in Options (Analog Deadzone and Autorun, specifically). This has been fixed and greater precision has been added to the settings. In addition, Autorun will disable when controllers are disconnected. On top of this, we have also updated prompts to reflect when controllers are connected.

  • [START MENU] - START is now NEW GAME. The START button on controllers is used as ESCAPE is on Keyboard and the change in this button's text was a bit confusing when this occurred.

  • [OPTIONS ACCESSIBILITY] - The Options Menu was previously only available to access from the title screen. Now you can access it on the pause menu to change preferences in-game.

  • [END SCREEN] - The end screen also now returns to menu and has proper keyboard control.

  • [GUIDANCE] - Some reviews have mentioned that it is difficult to figure out where to go from the beginning. We have added some highlight elements to give players some more guidance at the start without holding their hands too much. In addition, highlights and more prompts have been added to important points of the game

    (like the cat AND the hidden stairs in the library)

    and for additional lore. We have also added prompts to previously hidden elements so players can better notice other aspects of the game that are often overlooked, like defensive items and quick travel.

  • [BALANCING] - Some balancing has been addressed. Special story sequences now offer stat boosts and in addition, the end of the Isolation Room sequence now has different effects depending on what button you press. Thanks to a recent player for suggesting this.

  • [ESCAPING CUTSCENES] - Early escaping has been added to the pre-Panic Room cutscene.

  • [THROW EVENTS] - The attack events now always move towards the enemy, versus before where you had to face the opposite direction.

  • ["LOSING TIME"

    WARP

    EVENTS] - New "losing time" events have been added to the Lab and the Living Quarters. You will also now see prompts for them when you find a particular hint.

  • [PAUSE MENU UPGRADES] - Save and Exit on the pause screen originally was quitting straight to the desktop and closing the app. It now will return you to the Title Screen instead. UI buttons are now highlighted and can be controlled with the keyboard correctly. Also, the Pause menu now has an input buffer when entering a room or returning from a UI-only scene (like the number puzzle or reading lore) to prevent accidental input when returning. Text has also been adjusted as well and will change when a controller is connected.

  • [PERFORMANCE] - A shader for highlighting was slowing down the game considerably. This has been fixed or replaced where needed.

  • [PLAYER HOLD] - Player will now stay still until pausing window has closed. Previously they could move while it was closing.

  • [SOUND BUG FIX] - Music position was resetting every time the pause menu was opened. It will now hold its position when pausing.

  • [CONTROLLER PROMPTS] - Additional areas have had their text updated for when a controller is connected.

  • [OTHER BUG FIXES] - Patches can no longer grab a player if they are entering a special door -

    i.e. mystery door that teleports.

    The Room of Truths label now behaves properly as well. Patches also does not show up in the Security Checkpoint where he would ambush a player as soon as they cam downstairs.

Thank you all for playing. See you in the endless night.

XOXO, NegDev

Source

Steam News / 28 March 2025

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