Full notes
Full QuiVr update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Performance
- Balance
- Fixes
- Gameplay
- Events
This update consists of a bunch of game optimizations made while fixing a disconnect and performance issue that was introduced during last update. Thank you to all the players who helped work through the issue this week, scheduling testing times, submitting logs, and brainstorming solutions!
Changes and Fixes
Improved gate gem performance with new tiles
Reworked player fading system for improved performance
Fixed issue with movement speed affecting animations
Fixed animation freeze when enemies moved between tiles
Fixed issue with laser performance
Improved multiplayer 'distance player' effect performance
Improved armory item swap performance
Improved teleporter setup performance
Added graceful disconnection handling during gameplay
Added simple reconnecting system after disconnect
Fixed issue with elite enemy particles not respecting quality setting
Improved fire tornado performance at low quality settings
Improved Shield/Time Slow/Leech orbs at low quality settings
Reduced network message overhead when gate closes in multiplayer
Updated gate clearing system for client-side prediction
Dramatically improved gate orb performance
Disabled Void tiles while performance is improved
Updated Photon Networking system
Fixed PlayerSync errors
Fixed issue with legendary item rewards
With these fixes out of the way, hopefully we can move on to some more fun additions for the next update :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
