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Steam News13 August 20187y ago

Update 1.0.80

New Items Two new items have been added to the reward pool! These items both use a new ability system and should provide a new form of RNG control on the battlefield.

Full notes

Full QuiVr update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions4 changes0 removals
  • Maps
  • Balance
  • Gameplay
  • Fixes
addedNew ItemsTwo new items have been added to the reward pool! These items both use a new ability system and should provide a new form of RNG control on the battlefield. This new ability system will likely need some modifications in the future due to its layered functionality, so please let me know if any of the interactions have unintended consequences.
changedMap RandomizationWhile QuiVr has had dynamically generated maps for many months, the system was not being fully utilized (having a random map seed for each week to make the leaderboards more fair). This decision severely detracted from the nature of the dynamic map system, and has been changed.
changedMap RandomizationNow, each time you start a game the map will be different, including the Event Tile sequence. This change should increase replayability by providing significantly more variation between gameplay sessions.
changedSpecial WavesThis addition was made in the last update, but it was not included in the patch notes. Another improvement in gameplay variety is the addition of Special Waves , these have a chance of appearing after closing a gate. Instead of the standard enemies that would normally spawn at that gate, a themed subset of enemies will spawn. These themed subsets can include:
addedSpecial WavesAnd a number of other groups. This list will also be expanded upon in the future as more enemies are added and interesting combinations are found.
fixedOther Changes and FixesPowerup display color fixes

QuiVr changes

addedTwo new items have been added to the reward pool! These items both use a new ability system and should provide a new form of RNG control on the battlefield. This new ability system will likely need some modifications in the future due to its layered functionality, so please let me know if any of the interactions have unintended consequences.
changedWhile QuiVr has had dynamically generated maps for many months, the system was not being fully utilized (having a random map seed for each week to make the leaderboards more fair). This decision severely detracted from the nature of the dynamic map system, and has been changed.
changedNow, each time you start a game the map will be different, including the Event Tile sequence. This change should increase replayability by providing significantly more variation between gameplay sessions.
changedThis addition was made in the last update, but it was not included in the patch notes. Another improvement in gameplay variety is the addition of Special Waves , these have a chance of appearing after closing a gate. Instead of the standard enemies that would normally spawn at that gate, a themed subset of enemies will spawn. These themed subsets can include:
addedAnd a number of other groups. This list will also be expanded upon in the future as more enemies are added and interesting combinations are found.

New Items

Two new items have been added to the reward pool! These items both use a new ability system and should provide a new form of RNG control on the battlefield. This new ability system will likely need some modifications in the future due to its layered functionality, so please let me know if any of the interactions have unintended consequences.

Map Randomization

While QuiVr has had dynamically generated maps for many months, the system was not being fully utilized (having a random map seed for each week to make the leaderboards more fair). This decision severely detracted from the nature of the dynamic map system, and has been changed.

Now, each time you start a game the map will be different, including the Event Tile sequence. This change should increase replayability by providing significantly more variation between gameplay sessions.

Special Waves

This addition was made in the last update, but it was not included in the patch notes. Another improvement in gameplay variety is the addition of Special Waves, these have a chance of appearing after closing a gate. Instead of the standard enemies that would normally spawn at that gate, a themed subset of enemies will spawn. These themed subsets can include:

  • Only Flying Enemies

  • Squat Enemies (Warps and Duskers)

  • Only charging enemies

  • Quick Enemies (Zephyrs and Boosts)

  • Shield Bearers (Escorts and Sentries)

And a number of other groups. This list will also be expanded upon in the future as more enemies are added and interesting combinations are found.

Other Changes and Fixes

  • Powerup display color fixes

  • Fixed multiplayer time-scale issue

  • Updated many ability particle systems for different quality levels

Source

Steam News / 13 August 2018

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