Full notes
Full QuiVr update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Fixes
- UI and audio
- Performance
QuiVr changes
New Items
3 new items have been added to the game. A new arrow adds to the fire system, and a new quiver and mask expand the aimed-shot system for a more focused play style.
Performance Improvements
This update adds many performance improvements to the game, particularly in multiplayer by optimizing the 'player' object. Additionally, the progress orb that floats above the canyon has been completely redesigned, with a new animated material and reactive particle pulses replacing the previous amalgam of particle systems that lead to the blown out visual effect. Not only is the orb more visually interesting and thematic, but the new effects are much better for performance.
Other Changes and Fixes
Fixed issue with flat lighting
Removed unused game shaders
Fixed material settings
Fixed issue with leaving a game during next-wave countdown
Removed texture quality setting due to Unity issue not loading textures
Fixed issue with reforging cost
LIV SDK now activated through settings menu instead of on by default
Improved enemy animation speed system
Fixed issue with fast enemy navigation
Fixed issue with leaderboard saving
Edit: Fixed issue with enemy attack distance and multiplayer performance -> 1.0.48
Source
Changelog.gg summarizes and formats this update. How we read updates.
