Full notes
Full Quinterra update
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What changed
- UI and audio
- Gameplay
- Fixes
- Maps
- Balance
Quinterra changes
- Ancientmap
- Cachemap
What a busy week it's been! In preparation for release later today at 4 PM EST we have pushed out an update that features a host of functional system changes, some UI reworks, a talent point system overhaul, addressed some font legibility issues, bugfixes, and content changes. Defeat conditions are now functional again! If you lose all of your morale, your expedition is over immediately. There are now three ways to lose morale- If you lose a combat encounter, if you allow the enemy to gain a victory point, or if you go past turn six in boss/champion fights. Morale currently resets to 50 once you reach a new region.
Update 1.0.1.7 Patch Notes:
System Changes/Fixes:
Progression system add: Species now have unlock conditions before you can begin an expedition.
Talent points are now gained directly from encounters rather than gained from a level/experience based system.
Revised the talent tree visual look and tooltips to see what talents have been unlocked more easily, have good visual/audio feedback for unlocking talents, and better viewing of what the talent grants.
The create expedition menu has been reworked with larger font, horizontally spaced, and there is now a 'read more' button to learn about the backstories for each species.
The main menu has gone through both a UI and visual overhaul.
Updated various ability tooltips to be more uniform.
Fixed an issue where some AI units had incorrect unit borders.
The expedition victory and defeat screen has been updated with stats about your expedition run, as well as your current army.
Options menu volume slider save issue is now resolved.
Video settings apply button has been moved to the resolution and window type options.
Various story elements have been revised and added. Your expedition start now features a stage setter dialogue.
Help menus have been changed to reflect the new UI.
Made multiple visual edits to the background elements of both combat and expedition maps. Combat map backgrounds should now be slightly darker to focus player attention to the board.
The pause menu will now correctly show you the difficulty of the encounter you are facing, as well as the name.
Fixed various grammatical issues and typos in the tutorial dialogues.
The maximum zoom out level has been increased in expedition mode to allow seeing further ahead.
Moved the draft mana option adjacent to the Elite options when there are few elite options and fixed some overlap/alignment issues with the draft/preparation menu.
Made the crystals window highlight more apparent and disappear after hovering over the window.
Changed the sounds used for rewards events.
Fixed an issue where duplicate units appeared in the Guild.
Balance/Content:
Changed equipment reward rarities so that rarer equipment is more common in the Marketplace in later stages of an expedition, less common in the Cache, less common in Ruins nodes early but more common later, and guaranteed to be a rare or extraordinary at Shrines. In addition, when the player is given a rare/extraordinary, all the choices will be rare/extraordinary.
Many ability tooltips throughout the game have been rewritten to be more concise.
Added Crystal Desert Sand Dragon boss encounter scaled for 2, 4, and 5 star encounters.
Nerfed Copperhead Quill because it was way too strong for a rare equipment.
Fixed Necrophage Mother's Calming Presence to properly remove enrage when she is resummoned.
Updated Druidic Ritual's tooltip to not include '1/1'.
Updated Sand Quake's tooltip to show the proper values.
Updated Mana Vault to not have any actions.
Nerfed Ancient Evil encounter to no longer gain scaling attack past difficulty 3.
Nerfed Ancient Evil's Necroflame
Source
Changelog.gg summarizes and formats this update. How we read updates.
