Full notes
Full QUEST TOGETHER update
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What changed
- Gameplay
- Store
- Balance
- Server
- Fixes
QUEST TOGETHER changes
Howdy all, here's the changelog for this new update:
New inventory system:
The inventory has had a big overhaul
The item box and the item bag are now separate inventories, you can put items in your bag permanently and they won't disappear when traveling between instances.
Items like the Potion, Pickaxe and Bug Net are now "bag items," meaning they won't take up a precious item slot on your body anymore but will sit neatly in your bag.
Dynamic item ownership: If you don't want an item anymore you can simply take it out of your inventory and toss it on the ground to discard it. Any item that leaves your inventory will not have an owner like before and can now be picked up by anyone, so you can now intuitively trade with people or simply give them stuff.
Quest supply items are now indicated in your item pouch with a blue outline, so you can tell at a glance which items are yours and which will be returned after the quest.
When you find an item out in the wild, it will now be a "field item" and have a green outline around its icon until you return from the quest/freeroam. Delivery quests, such as deliver 10 iron ores, will only accept field items. This is done so that you cannot cheat the system by bringing 10 iron ores from your item box and immediately turning them in on quest start, over and over.
Player vending:
You can now sell your stuff to other players via vending in Eltstadt.
Buy a Vendor License from any of the NPC shops in Elstadt or Orvelte for 500 Zin.
When in Eltstadt, hold the License in your hand and press A to bring up the vending menu. (Make sure you're not too close to one of the city entrances or important npc's, as vending is prohibited in those areas to prevent impacting visiblity of important landmarks)
Add the desired items from your item box and give them a price and name your shop.
Once you press Start, a clone of your character will appear and your shop will open and stay open for 20 hours, or until your wares have sold out.
Player shops are saved on a server level, so no matter which instance you're in you will see the same shops as everyone else so long as you're on the right map.
New small monsters:
Goblin
Caratroth
Atanodo
Snaproot
Voraciflora
New quests:
A Slimey Mess
Goblin Disposal Squad
Quests coming soon:
Fish for the chef
Fight for the Stolen Jewels
Investigate the uproar
Other changes:
Fixed a bug that was impacting monster AI and trapping them in a loop.
Monsters can move around more during combat now (you'll mostly see this with the goblin for now)
Pictures taken with the in-game camera now automatically save locally to the /Pictures/Quest Together Photos/ folder.
The drop rate for Slime Jewel has been changed from 1% to 3%.
Important!!! When you choose your character after downloading the update, it will take a minute to log you in. The server is transferring your old inventory to the new system and this can take a while. Once it's done you will have to re-equip your weapns and armor.
When you get to your private room, you might find that your item chest is empty. In that case, simply restart your game and everything will be there. (this is a one time thing)
Source
Changelog.gg summarizes and formats this update. How we read updates.
