In this update3
Full notes
Full Quasimorph update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Compatibility
- Performance
- UI and audio
Quasimorph changes
The Magnum team is glad to wish you a Happy New Year and Merry Christmas! This year was not easy, we look rumpled and crumpled now, but the feeling of the work done and you, our players, support us in the desire to live and work on.
Beta is available via Beta Branch Beta - beta: Right-click on the game in the Library -> Properties -> Beta Versions -> Beta Testing -> beta After selecting this option, the game should update.
CONTENT
Almost 200 new items
3 new asteroids with 10 new stations
New extended track for the first phase of the Martian bramfatura (when Mars is still sleeping)
New room presets
GENERAL
WIPE
The engine has been updated to Unity 2022.3.50f1.
The structure of some item types has been reworked. Interactions have been unified.
The structure and generation of units and their equipment have been reworked.
The enemy AI has been overhauled. The mechanics of squad leaders, patrolling the area, and changing fire modes have been added. Enemies now have a visual indication when they have noticed some noise.
The way opponents are rendered has been reworked. The new rendering method will allow more combinations of items and weapons to be displayed on different types of opponents.
Mechanics for selecting the behavior of allies have been added (via RMB on an ally)
Eating food in the Arsenal screen on Magnum is now allowed (with an operative selected).
Faction barter is now allowed with an empty exchange stash.
Now the character will stop moving with any input command.
UI / UX
Gamepad support - Work In Progress, intermediate version.
New option in settings - Reset to defaults for each section of settings.
FIXES
Fixed: Scavengers didn’t bring armor after a raid.
Fixed: Splitting stacks and unloading ammo moved items to a running Item Recycler on Magnum.
- FixedIncreased incoming damage from wounds was not applied to mobs.
Fixed: Action Points were not restored after exiting the elevator.
Fixed: Displaying item prices in the item cost statistics window.
Fixed: Numerous pathfinding fixes for the player and enemies.
Fixed: Magnum engine light missing in the intro scene.
Fixed: Glass did not break from gunfire in some cases.
Fixed: Reward items with an expiration date were given already expired.
Source
Changelog.gg summarizes and formats this update. How we read updates.
