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Steam News6 March 20264mo ago

Update 0.9.9 “Signed in Blood” is now live!

Update 0.9.9 “Signed in Blood” is now live! This is a major update that wraps up Xiomara’s storyline, expands the Pact system, reworks active implants, and brings a fresh batch of new content — from weapons and implants

In this update1

Full notes

Full Quasimorph update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

43 fixes20 additions19 changes0 removals
  • Balance
  • Gameplay
  • Maps
  • Events
  • UI and audio
  • Fixes
addedUpdate 0.9.9 “Signed in Blood” is now live!This is a major update that wraps up Xiomara’s storyline, expands the Pact system, reworks active implants, and brings a fresh batch of new content — from weapons and implants to long-term storage for perishable items. On top of that, it includes expanded difficulty settings, quality-of-life improvements, balance changes, and a long list of fixes.
addedUpdate 0.9.9 “Signed in Blood” is now live!4 new story missions concluding the story of Xiomara and the Feathered Masks
addedUpdate 0.9.9 “Signed in Blood” is now live!65 Pacts in total, plus a new Bane system tied to Pact use
addedUpdate 0.9.9 “Signed in Blood” is now live!Active implants now have limited uses per mission
addedUpdate 0.9.9 “Signed in Blood” is now live!New items : 6 weapons, 2 Quasimorph mines, 1 Quasimorph turret, 8 augments, and 4 implants
changedUpdate 0.9.9 “Signed in Blood” is now live!Expanded difficulty settings and a broad set of QoL improvements

Quasimorph changes

addedThis is a major update that wraps up Xiomara’s storyline, expands the Pact system, reworks active implants, and brings a fresh batch of new content — from weapons and implants to long-term storage for perishable items. On top of that, it includes expanded difficulty settings, quality-of-life improvements, balance changes, and a long list of fixes.
added4 new story missions concluding the story of Xiomara and the Feathered Masks
added65 Pacts in total, plus a new Bane system tied to Pact use
addedActive implants now have limited uses per mission
addedNew items : 6 weapons, 2 Quasimorph mines, 1 Quasimorph turret, 8 augments, and 4 implants

Update 0.9.9 “Signed in Blood” is now live!

This is a major update that wraps up Xiomara’s storyline, expands the Pact system, reworks active implants, and brings a fresh batch of new content — from weapons and implants to long-term storage for perishable items. On top of that, it includes expanded difficulty settings, quality-of-life improvements, balance changes, and a long list of fixes.

Patch Highlights:

  • 4 new story missions concluding the story of Xiomara and the Feathered Masks

  • 65 Pacts in total, plus a new Bane system tied to Pact use

  • Active implants now have limited uses per mission

  • Cryochamber for long-term storage of perishable items

  • New items: 6 weapons, 2 Quasimorph mines, 1 Quasimorph turret, 8 augments, and 4 implants

  • Expanded difficulty settings and a broad set of QoL improvements

Story and Major Content

  • Added 4 new story missions that conclude the storyline of Xiomara and the Feathered Masks. Help her overthrow the Emerald Tyrant - and who knows, perhaps the shared experience will melt her heart.

  • If you have already completed “Ruins of Ancient Bramfaturas,” you will need to start a new game to access the new missions.

  • The Pact system has been updated:

    • there are now 65 Pacts in total

    • some Pacts can only be obtained in bramfaturas

    • a new Bane system has been added for using Pacts

  • The Terror Pack’s “Possession” perk has been updated to work with the new Pact system.

  • Added new Quasimorph units.

  • Added a new batch of items:

    • 6 weapons

    • 2 Quasimorph mines

    • 1 Quasimorph turret

    • 8 augments

    • 4 implants

Gameplay and Systems

  • All HIS Magnum upgrades have been revised and changed:

    • layouts of the upgrade trees

    • upgrade costs

    • provided bonuses

  • Active implants now have a limited number of uses per mission.

  • Their charges can be restored:

    • at recharging stations

    • after missions

  • Added a Cryochamber for long-term storage of perishable items.

  • The Quasimorph selection logic for eccollapse has been reworked:

    • it now depends not only on the stage

    • but also on the victim’s Tech Level

  • Expanded difficulty settings now include:

    • random event frequency

    • calorie consumption based on weight

    • procedural mission lifespan

    • updated “Restart floor on death” logic

  • Difficulty settings can now be edited in-game

  • The selected preset is now visible in the loading menu

  • You can now save your own custom difficulty preset

  • Lighting now changes depending on your position on the map

QoL, UI, Audio, and Presentation

  • If there are no items left in a container after clicking “Take All,” it now closes automatically

  • The Magnum’s engine sound now fades in and out smoothly during flights

  • Added a new track in the Pleroma

  • The camera can now be moved by clicking a location on the minimap

  • NPC status icons have been updated to make them easier to distinguish

  • The Shelters perk has been updated for better readability

  • Completed floors during Descent missions are now deleted immediately, rather than after the mission ends

  • The display of installed mods has been updated:

    • it is now shown in a separate window

    • instead of a tooltip on hover

Balance

  • Elevator walls are now indestructible

  • Quasimorph squads and faction squads have been updated

  • Starting at Tech Level 7, factions may begin using clone mercenaries

  • \The Tunnel Rat is a real loot piñata! And the Terror Pack will surprise you unpleasantly...\

  • Quasimorph armor has been updated:

    • they now have full immunity to one damage type

  • Breaking the Pact has been added:

    • to the Quasimorphic Data disassembly recipe

    • to barter at some stations

  • The chance of an eccollapse from a living enemy has been reduced

  • The chance of an eccollapse on death has been increased

  • The chance of enemies becoming possessed has been increased

  • The damage increase from the Quasimorphosis stage has been slightly reduced

Fixes

This update also includes a large batch of fixes across combat, AI, missions, UI, localization, and performance.

Combat and Core Mechanics

  • Fixed an issue where spread could be displayed as negative if the total modifier was lower than -100%

  • Fixed the Adrenaline Syringe not displaying its ability to restore spent AP

  • Fixed grenades firing from the wrong position instead of the grenade launcher barrel

  • Fixed continuous beam weapons not leaving marks on walls

  • Fixed Autodocs consuming AP when opened, before actual use

  • Fixed incorrect critical hit calculations that could result in a 0x multiplier

  • Fixed cases where a weapon’s base crit chance could be counted twice

  • Fixed wound chance modifiers displaying incorrectly in the health window

  • Fixed attack chains being interrupted if knockback triggered but there was nowhere to push the target

  • Fixed immobilization preventing melee attacks

  • Fixed accumulated Shock and Hypothermia effects not resetting after AP loss caused by them

  • Fixed Gannix’s Belcher “Mictlaxotla” consuming 1 ammo per shot instead of 5

  • Fixed missing tooltips for Adrenaline Injection, Energy Shield, and Shroud of Ash-Shakin

  • Fixed Self-Ignition not being blocked by burn immunity

  • Fixed weapons getting stuck if forcibly removed from a character’s hands during reload

AI and NPCs

  • Fixed NPCs in a Rage state skipping turns if they could not see an enemy

  • Fixed pathfinding issues for quest mobs in Security missions

  • Fixed NPCs attacking the remains of impassable objects

  • Fixed vision checks being processed incorrectly around doors

  • Fixed incorrect AP calculations for some NPC attacks

  • Fixed NPCs occasionally ignoring bribe items

  • Fixed AI sometimes failing to find a diagonal path

  • Fixed Tactical Camouflage and Caution being triggered by allies

  • Fixed the Magnetic Generator implant affecting allies

  • Fixed the Gavvakh Vesicle implant not increasing vision range

Missions, Progression, and Class Systems

  • Fixed pressing the Back hotkey while unloading a clone’s inventory after a mission returning the game to a blank mission completion screen

  • Fixed a clone with Second Chance becoming invulnerable after “From Spark to Flame”

  • Fixed there being no enemies on the Bridge in “Flower War”

  • Fixed the Faction Growth difficulty setting rounding faction points incorrectly

  • Fixed experience-giving items breaking when used during peaceful station visits

  • Fixed the tutorial kill counter counting allied kills as enemy kills

  • Fixed several softlocks

  • Fixed the health increase from Quasimorphosis granted by the Insanity perk resetting after full heals

  • Fixed class upgrades resetting if a native perk was placed in a non-native slot

  • Fixed a rare case where the elevator on the first floor of “Community and Anarchy” could be broken

  • Fixed an exploit during “Beacon” where \it was possible to summon a capsule inside Virtual Reality and use it to open your inventory\

UI, Localization, and Technical Fixes

  • Fixed Franche-Comte TR unit pricing causing them to field more units than intended during missions

  • Fixed some missing text in the Korean, Japanese, and Chinese localizations

  • Fixed perk descriptions at max level missing information about which weapons they apply to

  • Fixed the shuttle icon being misaligned on the minimap on some levels

  • Fixed flying enemies above pits being untargetable with melee weapons

  • Fixed summoned astral and holographic copies being disarmed to duplicate weapons

  • Fixed augment and implant indicators not disappearing from some enemy corpses after amputation

This is a big update, and we’ll be watching feedback closely — especially around the new Pact system, implant charges, and difficulty settings.

Good hunting, mercenaries!

Source

Steam News / 6 March 2026

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