Update log
Full Quarantine Zone: The Last Check update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello!
Extracted changes
- Gameplay
- Workshop
- Fixes
- UI and audio
The next hotfix patch to Quarantine Zone is here! The team is continuously processing more of your feedback and comments, and this new patch addresses additional known issues.
Changelog:
New Cameo:Added CaseOh cameo to campaign and endless mode. Note: available in the current campaign on a certain day, but only available on new saves for endless mode.
Fixed day 13 softlock that was caused by inability to pick up a tool and a survivor in a queue not attacking the player
Fixed softlock related to “Hi doggy” bulletin task
Fixed softlock caused by acquiring a tool earlier than it was supposed to happen
Fixed CTD during evacuation
Fixed NPC animations after the evacuation
Fixed the dynamic bulletin task with “animal-related name” survivors
Fix XRay and Scanner issue which made players unable to use the tools and call survivors from the quarantine
Fixed the incorrect display of footprints related to Day 8 bulletin task
Fixed the hammer issue causing NPC to fly on hit
Fixed zombies getting stuck during drone defence
Fixed the incorrect display of rain particle FX on low graphical settings
Fixed gamepad navigation in tablet UI
Removed dynamic bulletin task “The marked one”
Adjusted the profile of one of the creator cameos
Our team will continue to address the issues highlighted by our community post-launch in further updates to the game. We keep an eye out for any of the information that you share with us both here on the Steam Community Forum and on our other social media, including our Discord community.
Thank you for your continued support!
Source
