In this update3
Full notes
Full Quantum Odyssey update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Seekers.
What changed
- Gameplay
- UI and audio
- Compatibility
Quantum Odyssey changes
This update focuses on making your journey through the world of QO more accessible and intuitive. We’ve heard your feedback regarding readability, carefully watched your progression with the content to adjust the learning curve, and we’re excited to bring these quality-of-life improvements to the game.
Accessibility & UI
- UI ScalingAdded a new "UI Scaling" toggle in the Settings menu. You can now choose between 4 different scaling options to ensure text and interface elements fit your preference.
This update drastically improves the experience for Steam Deck users and those playing on smaller displays.
The game now fully supports 4 color blind modes, ensuring that visual puzzles and cues are accessible to all players.
Interface elements (including fonts) can now be scaled as large as your resolution allows.
Gameplay & Content
Increased the physical size of the Forge area.
Added a new Sage Letter to the second tutorial to deepen the lore and guidance.
Revised existing letters and documentation to better reflect recent content changes.
Implemented automatic camera movement for specific actions to provide better cinematic context and clarity.
We’ve tweaked several puzzles and clarified explanations to ensure a smoother difficulty progression for new Seekers.
In the Pipeline
We are hard at work on the following features for future updates:
Offline Mode * Progression Reset (New Game options)
Localization (Expanded language support)
New Platforms: Native ports for Linux and macOS
New end-game cinematic
Source
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