Full notes
Full Quake II RTX update
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Repeated intro
Hey, everyone! Today we're releasing v1.4.1, featuring the below fixed issues and improvements.
What changed
- Fixes
- Performance
- Gameplay
Quake II RTX changes
Fixed issues:
Fixed a crash on launch when there is no "newgame" command, for example, when someone overrides the default.cfg file.
Fixed crashes or corruptions on AMD GPUs by increasing the size of the AS build scratch buffer and using correct scratch buffer alignment: https://github.com/NVIDIA/Q2RTX/issues/99
Fixed some potential memory leaks as noted in https://github.com/NVIDIA/Q2RTX/pull/84
Fixed the bloom output jittering when DRS is used.
Fixed the game not launching on pre-r460 NVIDIA GPU drivers: https://github.com/NVIDIA/Q2RTX/issues/100
Fixed the non-TAAU upscaling when DRS is enabled and its maximum scale is set to lower than 100%: https://github.com/NVIDIA/Q2RTX/issues/96
Fixed the render corruption when running the game on GPUs with 6 GB of memory at 4K resolution: https://github.com/NVIDIA/Q2RTX/issues/98 Fixed the SBT size for hit and miss shaders, preventing potential issues with future drivers that might rely on that information.
Denoiser Improvements:
Reduced the noise on first person weapons.
Misc Improvements:
Added a driver version check for AMD GPUs to make sure that at least version 21.1.1 is used.
Added an option to build `glslangValidator` as a submodule.
Source
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