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Steam News15 December 20205y ago

Quake II RTX 1.4.0 PATCH

Hey, everyone! Today we're releasing v1.4.0, featuring added support for final Vulkan Ray Tracing API, and enabling dynamic selection between the pre-existing NVIDIA VKRay and the new Khronos extension backends.

Full notes

Full Quake II RTX update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey, everyone! Today we're releasing v1.4.0, featuring added support for final Vulkan Ray Tracing API, and enabling dynamic selection between the pre-existing NVIDIA VKRay and the new Khronos extension backends.

What changed

12 fixes9 additions8 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • Compatibility
  • Server
addedHey, everyone! Today we're releasing v1.4.0, featuring added support for final Vulkan Ray Tracing API, and enabling dynamic selection between the pre-existing NVIDIA VKRay and the new Khronos extension backends.
addedNew Features:
addedAdded support for final Vulkan Ray Tracing API. The game can now run on any GPU supporting `VK_KHR_ray_tracing_pipeline` extension
addedAdded temporal upscaling, or TAAU, for improved image quality at lower resolution scales.
fixedFixed Issues:
fixedFixed a crash that happened when there are no available sound devices.

New Features:

  • Added support for final Vulkan Ray Tracing API. The game can now run on any GPU supporting `VK_KHR_ray_tracing_pipeline` extension

  • Added temporal upscaling, or TAAU, for improved image quality at lower resolution scales.

Fixed Issues:

Denoiser Improvements:

  • Implemented a new gradient estimation algorithm that makes the image more stable in reflections and refractions.

  • Implemented sampling across checkerboard fields in the temporal filter to reduce blurring.

  • Improved motion vectors for multiple refraction, in particular when thick glass is enabled.

  • Improved the temporal filter to avoid smearing on surfaces that appear at small glancing angles, e.g. on the floor when going up the stairs.

  • Improved the temporal filter to make lighting more stable on high-detail surfaces.

Misc Improvements:

  • Added git branch name to the game version info.

  • Improved the console log to get more information in case of game crashes.

  • Increased precision of printed FPS when running timedemos.

  • Reduced the amount of stutter that happened when new geometry is loaded, like on weapon pickup.

  • Replaced the Vulkan headers stored in the repository with a submodule pointing to https://github.com/KhronosGroup/Vulkan-Headers

  • Static resolution scale can now be set to as low as 25%.

  • Vulkan validation layer can now be enabled through the `vk_validation` cvar.

  • Updated SDL2 version to changeset 13784.

Source

Steam News / 15 December 2020

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