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Steam News30 March 20215y ago

Quake II RTX 1.5 PATCH

Hey, everyone! Today we're releasing v1.5, featuring the below features, fixed issues, and improvements. New Features: Added support for ray tracing using the `VK_KHR_ray_query` extension API.

Full notes

Full Quake II RTX update

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Repeated intro

Hey, everyone! Today we're releasing v1.5, featuring the below features, fixed issues, and improvements.

What changed

6 fixes1 addition5 changes0 removals
  • Fixes
  • Gameplay
  • Performance
fixedHey, everyone! Today we're releasing v1.5, featuring the below features, fixed issues, and improvements.
addedNew Features:
changedAdded support for ray tracing using the `VK_KHR_ray_query` extension API. NOTE: This is an optional feature, and the two previously supported methods, `VK_NV_ray_tracing` and `VK_KHR_ray_tracing_pipeline`, are still supported. We recommend using NVIDIA Graphics Driver version 465 or newer, or AMD Radeon Software version 21.3.1 or newer.
fixedFixed issues:
fixedFixed the crash that happened on some systems when the game is minimized: https://github.com/NVIDIA/Q2RTX/issues/103
fixedFixed the invalid Vulkan API usage that happened in the bloom pass: https://github.com/NVIDIA/Q2RTX/issues/104

New Features:

  • Added support for ray tracing using the `VK_KHR_ray_query` extension API. NOTE: This is an optional feature, and the two previously supported methods, `VK_NV_ray_tracing` and `VK_KHR_ray_tracing_pipeline`, are still supported. We recommend using NVIDIA Graphics Driver version 465 or newer, or AMD Radeon Software version 21.3.1 or newer.

Fixed issues:

Misc Improvements:

  • Reduced the delay after resolution changes by avoiding re-initialization of the RT pipelines.

  • Changed the memory type required for the UBO and transparency upload buffers to `(HOST_VISIBLE | HOST_COHERENT)`.

  • Improved logging around SLI initialization.

Source

Steam News / 30 March 2021

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