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Steam News14 March 20242y ago

Season 22 Spring 2024 Update

Time to spring forward into the Arena with an all new update! This update includes new vanity content; a spring decor makeover for Awoken, Deep Embrace, Ruins of Sarnath, and Tempest Shrine; and various other fresh upda

In this update3

Full notes

Full Quake Champions update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes6 additions17 changes6 removals
  • Events
  • Maps
  • Gameplay
  • Performance
  • Balance
  • Fixes
addedTime to spring forward into the Arena with an all new update! This update includes new vanity content; a spring decor makeover for Awoken, Deep Embrace, Ruins of Sarnath , and Tempest Shrine ; and various other fresh updates for the springtime season!
changedNew Map for Duel & 2v2The Tower of Koth has been reworked for Duel & 2v2:
changedNew Map for Duel & 2v2Resized the geometry to be 90% of its original size.
changedNew Map for Duel & 2v2Adjusted stair collision
addedNew Map for Duel & 2v2Added new spawn points
removedNew Map for Duel & 2v2Removed teleporter exit speed limits
starting shotgun pellet count178Sstarting shotgun pellet count decreased, nerfsuper shotgun pellet count2512Ssuper shotgun pellet count decreased, nerfdamage per pellet from 5 dmg 10 dmg, total damage8580damage per pellet from 5 dmg 10 dmg, total damage decreased, nerfDamage falloff distance6.412.8mDamage falloff distance increased, buff

Quake Champions changes

  • Gambithero
addedTime to spring forward into the Arena with an all new update! This update includes new vanity content; a spring decor makeover for Awoken, Deep Embrace, Ruins of Sarnath , and Tempest Shrine ; and various other fresh updates for the springtime season!
changedThe Tower of Koth has been reworked for Duel & 2v2:
changedResized the geometry to be 90% of its original size.
changedAdjusted stair collision
addedAdded new spawn points

Time to spring forward into the Arena with an all new update! This update includes new vanity content; a spring decor makeover for Awoken, Deep Embrace, Ruins of Sarnath, and Tempest Shrine; and various other fresh updates for the springtime season!

NEW CONTENT

  • SPRING PODIUM

  • Sorlag SPRING EGG Vanity

  • Quake 4 SMC Squad icons (8)

New Map for Duel & 2v2

The Tower of Koth has been reworked for Duel & 2v2:

  • Resized the geometry to be 90% of its original size.

  • Adjusted stair collision

  • Added new spawn points

  • Removed teleporter exit speed limits

  • Adjusted collision on both sides of the green FX tower above SNG

  • Adjusted positioning of a breakable mesh element behind the RL TP to prevent exploitation of totems (that may still be placed there)

New Features

  • Added Hitbeep Volume

  • Added Killbeep Volume

Performance Icon Optimizations

  • Optimized the elapsed frame time tracking

  • Fixed false positives events for minor frame drops

  • Fixed non-functioning events for major frame drops

  • Misc code cleanup for optimizations and reduced CPU overhead

Shotgun Performance Pass

  • Switched trace style from spherical ray to a point trace (removing pellet radius)

  • Reduced starting shotgun pellet count from 17 to 8

    • SG : 1 / - / 7 pellets

  • Reduced super shotgun pellet count from 25 to 12

    • SSG: 1 / 4 / 7 pellets

  • Increased damage per pellet from 5 dmg 10 dmg, total damage decreased from 85 to 80 for SG and from 125 to 120 for SSG

  • Adjusted spread values to account for the new pellet size and count

  • Damage falloff distance increased from 6.4 to 12.8 m (256 to 512u)

  • Fixed SSG visual FX bug where it cycled between 2 & 3 rings (between the SG & SSG spread patterns) when holding fire

  • The display of the shotgun hit FX are no longer delayed by one frame

Mini-Mega Health

  • This 25 hp overstack item with a 15 second respawn has been changed to a 50 hp no overstack item with a 30 second respawn

  • Bloom FX toned down, so was to not over-emphasize the item now that it no longer overstacks

Map Updates

Deep Embrace

  • Fixed the LOD mesh at double-health double-cooldown hole

The Dark Zone

  • Resized The Dark Zone to be 125% its original size, to give players more space

  • Cleaned up geometry, removed unseen backfaces

  • Improved lightmap texture density

  • Optimized lightmap with video quality

  • Fixed hole on ramp below Tri-bolt

The Longest Yards

  • The Longest Yard - Fixed the size of the rock kill volumes

  • The Longest Yard CTF - Fixed the size of the rock kill volumes

Unholy Trinity Fixes

  • Fixed UHT armor loadout (Example: Ranger should spawn 100 max armor points, not 50 starting ap nor 175 overmax ap)

Main Theme Music

  • Made the Quake Champions main theme available to listen to in-game. Created by Chris Vrenna (Tweaker, Nine Inch Nails), our main theme is an amazing track and it is now available in-game, debuting as an alternative main menu music selection.

Misc Changes/Fixes

  • Extra decimal in sensitivity settings

  • Adjusted the performance icon thresholds for minor frame drops

  • Assigned the Learn, Season Pass, and Challenges UI menu background cameras to new positions to address podium visibility issues

  • Now use the blackghost shader of the customization pip previews for vanity items

  • Fixed sizing of Eisen's FROSTED HAT vanity

  • Fixed sizing of Eisen's LEATHER HAT vanity

  • Fixed missing shard dismantle offer for Scalebearer’s CYAEGHA'S GAMBIT vanity

  • Disabled voice chat while investigating MSS platform issues

Source

Steam News / 14 March 2024

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