In this update3
Full notes
Full Quake Champions update
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What changed
- Events
- Maps
- Gameplay
- Performance
- Balance
- Fixes
Quake Champions changes
- Gambithero
Time to spring forward into the Arena with an all new update! This update includes new vanity content; a spring decor makeover for Awoken, Deep Embrace, Ruins of Sarnath, and Tempest Shrine; and various other fresh updates for the springtime season!
NEW CONTENT
SPRING PODIUM
Sorlag SPRING EGG Vanity
Quake 4 SMC Squad icons (8)
New Map for Duel & 2v2
The Tower of Koth has been reworked for Duel & 2v2:
Resized the geometry to be 90% of its original size.
Adjusted stair collision
Added new spawn points
Removed teleporter exit speed limits
Adjusted collision on both sides of the green FX tower above SNG
Adjusted positioning of a breakable mesh element behind the RL TP to prevent exploitation of totems (that may still be placed there)
New Features
Added Hitbeep Volume
Added Killbeep Volume
Performance Icon Optimizations
Optimized the elapsed frame time tracking
Fixed false positives events for minor frame drops
Fixed non-functioning events for major frame drops
Misc code cleanup for optimizations and reduced CPU overhead
Shotgun Performance Pass
Switched trace style from spherical ray to a point trace (removing pellet radius)
Reduced starting shotgun pellet count from 17 to 8
SG : 1 / - / 7 pellets
Reduced super shotgun pellet count from 25 to 12
SSG: 1 / 4 / 7 pellets
Increased damage per pellet from 5 dmg 10 dmg, total damage decreased from 85 to 80 for SG and from 125 to 120 for SSG
Adjusted spread values to account for the new pellet size and count
Damage falloff distance increased from 6.4 to 12.8 m (256 to 512u)
Fixed SSG visual FX bug where it cycled between 2 & 3 rings (between the SG & SSG spread patterns) when holding fire
The display of the shotgun hit FX are no longer delayed by one frame
Mini-Mega Health
This 25 hp overstack item with a 15 second respawn has been changed to a 50 hp no overstack item with a 30 second respawn
Bloom FX toned down, so was to not over-emphasize the item now that it no longer overstacks
Map Updates
Deep Embrace
Fixed the LOD mesh at double-health double-cooldown hole
The Dark Zone
Resized The Dark Zone to be 125% its original size, to give players more space
Cleaned up geometry, removed unseen backfaces
Improved lightmap texture density
Optimized lightmap with video quality
Fixed hole on ramp below Tri-bolt
The Longest Yards
The Longest Yard - Fixed the size of the rock kill volumes
The Longest Yard CTF - Fixed the size of the rock kill volumes
Unholy Trinity Fixes
Fixed UHT armor loadout (Example: Ranger should spawn 100 max armor points, not 50 starting ap nor 175 overmax ap)
Main Theme Music
Made the Quake Champions main theme available to listen to in-game. Created by Chris Vrenna (Tweaker, Nine Inch Nails), our main theme is an amazing track and it is now available in-game, debuting as an alternative main menu music selection.
Misc Changes/Fixes
Extra decimal in sensitivity settings
Adjusted the performance icon thresholds for minor frame drops
Assigned the Learn, Season Pass, and Challenges UI menu background cameras to new positions to address podium visibility issues
Now use the blackghost shader of the customization pip previews for vanity items
Fixed sizing of Eisen's FROSTED HAT vanity
Fixed sizing of Eisen's LEATHER HAT vanity
Fixed missing shard dismantle offer for Scalebearer’s CYAEGHA'S GAMBIT vanity
Disabled voice chat while investigating MSS platform issues
Source
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