Full notes
Full Quake Champions update
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What changed
- Store
- Gameplay
- UI and audio
- Balance
- Performance
- Maps
Quake Champions changes
Grab your sunscreen, Quakers, we're hitting the beach in Season 23 with some summer-themed vanities, including an all new weapon skin!
New Content
Added JETSCREAM, a bubble gun vanity for the starting Nailgun
New Features
Team Player Heads setting - Toggle the display of each team's player portraits at the top of the HUD in team games
Weapon Updates
Updated Shotgun, increased near and far spread & damage falloff values
Champion Updates
Athena - Fixed cooldown HUD timings
Clutch - Starting armor lowered from 100 to 75
Scalebearer:
Fixed the crash in Ability FX when activating on jumppads
Re-activated the now working Bull Rush FX
Bull Rush damage lowered from 75 to 50 when moving below 400 ups
Gameplay Updates
Added Team Player Heads to the HUD in all team games
Teammate Power-up Carriers (quad, protection, soul, flag) will now show up solid power-up colored when behind walls, so that you can easily find, track, and coordinate with your friendly power-up carrier
Added new support to show on the Team Player Heads UI when a player has both Quad Damage and Protection (previously the Quad display would override the Protection display)
Reduced power-up and weapon vertical pop-up when dropped
Map Updates
Removed Spring Décor & Environment updates for Awoken, Deep Embrace, Ruins of Sarnath, and Tempest Shrine
The Molten Falls - Added spawning platform to Mega Health spawn
Tower of Koth (Duel/2v2) - Fixed spectator fixed camera positions that were located outside of the map
Bug Fixes
Fixed a crash that could occur at the end of the match (right when the matchlimit hit)
Fixed Announcer Volume, slider was missing from settings
Fixed Scorelimit issues in Unholy Trinity (Announcer and medal placements were incorrectly based on fragcount at the end of the match instead of the score.)
Fixed not being able to throw the soul in Sacrifice when someone was directly behind you, by lowering the soul's player collision radius from 0.8 to 0.3m
Fixed potential for wrong first-person pain sounds from occurring when over 100 HP, or when playing a game mode with a base health above 100 HP, or when holding protection
Added a cooldown for Champion VO to reduce overlap. (This does not include nor prevent pain sounds or low HP VO from triggering.)
Fixed QPL Belt 2023 missing power-up & menu FX shaders
Learn section updated with latest weapon changes
Source
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