Full notes
Full Quake Champions update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Compatibility
- Performance
- Gameplay
- UI and audio
- Events
Quake Champions changes
Salutations Quakers,
Here are the patch notes for the Mid-Winter Update, now live:
Critical Fixes
Fixed issue that prevented the player from loading into consecutive matches while the DARK MATTER GUN was equipped
Fixed compatibility issue preventing the game from launching on Windows 10 LTSC 1809
Game Changes
Max FPS limit unlocked
The in-game Settings & Social menu can now be used during warmup or while dead, without it closing upon respawn
In Custom Game lobbies, you can no longer accidentally moved players between podiums when clicking on/through and overlapping UI
Improvements to Bot movement (movement skills, not navigation)
Arena Kings re-added to Ranked Playlist
Skill Rating values reset in Ranked
Map Updates
The Longest Yard CTF - Moved RG to center, moved MH to high base, moved HMG to lower base
Cursed Soul - Updated vegetation outside the map
Early Preview of Season 26 content for Gold Ranger owners
Quake 3: Team Arena's TETANUS SHOT Starting Shotgun
Quake 3: Team Arena's PROXIMITY LAUNCHER Tri-bolt
Quake 3: Team Arena's VULKAN Heavy Machinegun
Bug Fixes
Heavily reduced the purple screen flash, caused by the DARK MATTER GUN projectile, when firing and moving forward
Fixed missing passives (for BJ, Eisen, and DK) in Clan Arena and Round Duel
Fixed third person muzzle FX locator for Old Painless Q2 Chaingun
Source
Changelog.gg summarizes and formats this update. How we read updates.
