In this update15
Full notes
Full Quake Champions update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Security
- Fixes
Quake Champions changes
Quakemas is (almost) here, and its wintry winds have blown in an all-new update!
NEW CONTENT
Winter Podium Steam post image
FROSTGORE Rocket Launcher Steam post image
Awoken Winter
NEW SETTINGS
Added Ally Names & Enemy Names controls in HUD Settings
CHAMPIONS UPDATES
All Champions
Updated hitboxes
Cooldowns increased from 45 to 60 sec
Anarki
Max speed reduced from 640 to 625 ups
Athena
Grapple count from 2 to 3
Swing damage from 25 to 20
Rope break at 75 dmg
Removed Stockpile passive
Increased delay between grapple usages from 0.8 to 1 sec
Clutch
Size scale reduced from 1.2 to 1.15x
Reduced gear shift delay from 2nd to 3rd forward accel stage from 1.25 to 1.0 sec
Death Knight
Reduced ability duration from 7 to 5 sec
Reduced fireball speed from 800 to 666 ups
Eisen
Added Armor Regen passive
Fixed sinking turrets, so we no longer de-spawn turret after 1 minute
Galena
Totem detonates when target is within 3m but damages up to a 4m range
Slower health decay rate
Keel
Splash damage reduction passive will no longer apply towards Telefrags
Reduced grenade knockback from 100 to 50, to match 1:1 with their 50 dmg (self knockback unchanged)
Ranger
Dire Orb touch damage reduced from 25 to 15 dmg
Scalebearer
Forward Accel max speed reduced from 500 to 425 ups
Forward Accel now uses ground friction
Stomper damage capped at 25 dmg over 395 ups
Bull Rush max speed reduced from 800 to 700 ups
Bull Rush damage simplified to 75 dmg
Bull Rush damage reduction reduced from 67 to 50%
Bull Rush shoot delay increased from 0.2 to 0.4 sec
Slash
Max speed reduced from 750 to 700 ups
Sorlag
Reduced max speed from 625 to 600 ups
Visor
Added a 10% speed boost during ability usage
WEAPON UPDATES
Starting Machinegun
Spread reduced from 0.03 to 0.02
Damage reduced from 8 to 6
Air Knockback lowered from 8 to 7 (to match the ground knockback)
Heavy Machinegun
Spread reduced from 0.03 to 0.01
Zoomed spread reduced from 0.009 to 0
Unzoomed damage reduced from 10 to 9
Air Knockback lowered from 8 to 7 (to match the ground knockback)
Starting Shotgun
Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback)
Super Shotgun
Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback)
Lightning Gun
Use a point ray trace instead of cylinder radius
Railgun
RG starting ammo reduced from 10 to 5
RG max ammo reduced from 25 to 10
RG low ammo warning reduced from 5 to 2
Railgun - Air knockback reduced from 80 to 60 (to match the ground knockback)
ARMOR UPDATES
Increased the value of Armor Shards from 5 to 10 hp
Reduced dropped shard count from 3 to 2
Drop armor shards in a tighter circle
GAME MODE UPDATES
Unholy Trinity - Spawn players max hp & max ap
Unholy Trinity - No longer spawn or drop items
Unholy Trinity - Blood pools are no longer active
Sacrifice & Sac Tourney - Reduced soul extraction time from 3 to 2.5 sec
MAP UPDATES
Blood Covenant
Added railgun ammo to lower pillar cooldown ledge (new ammo in Duel and moved TDM ammo to this location)
Corrupted Keep
Fixed exploit outside HMG bones
Crucible
Fixed ledge collision exploit behind HA
Insomnia
Duel layout for all modes
Moved HA room cooldowns to near the MH LA ledge
Moved HA room upper jump pad health to the HA room ledge
Fixed brickslide wall collision near SNG
Fixed power-up fx
Fixed exploitative collision above HP stairs between LG & SNG
Ruins of Sarnath
Fixed exploitative collision above HA jump pad
The Molten Falls
Fixed exploitative collision above LG stairs
Moved the cooldowns from SNG to mid-level door in the main courtyard
Removed one cooldown from the banana bones
Vale of Pnath
Fixed exploitative collision above RG
Added RG ammo near the TP window
Added RL ammo to the LG cave
Added LG ammo to the HA mid-level
Removed SG ammo from center tower
Removed HMG ammo from TP window
Vestibule of Exile
Updated some troublesome collision
MISCELLANEOUS UPDATES
Fixed pain sound percentage issue in modes where max health is set to above 100
Reduced pain sounds to two pain events, one below 50 hp and one below 25 hp
We now use the previous 100 & 75 pain sounds to generate the 50 hp sound event, to give more separation clarity between the <50 and <25 pain sounds
Increased the volume of the third person pain sounds, bringing them to the same db levels, and added a new low pain sound for DK that isn't just him saying "Ow!"
Removed the delays in elements of the Love Shaft shot sounds
Bots disabled in all Quick Play modes (this test is backend updates only & not build dependent)
Fixed Scorpion SNG spectator crash
Increased telefrag radius from 0.5 to 0.8 m (same as Dire Orb & Ghostwalk)
Fixed on-screen acid in picmip
Fixed TORMENTOR barrel fx during Ghostwalk
Simplified Leaderboard data, to remove inaccurate or incomplete stat data
Disabled Arena Kings leaderboard
Defaulting to Direct Mouse Input
Disabled Razer Chroma by default
Reduced texture load for High and Ultra
No longer selling reliquaries in the store (still available as login rewards)
Fixed Warehouse loading screen
SERVICE UPDATES
Anti-cheat updates
Fixed Linux/Proton direct input support
Source
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