Full notes
Full Quake Champions update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
- Performance
- Store
- Maps
- Security
Quake Champions changes
Salutations, Quakers!
Our Season 16 Update is now LIVE! This update includes new cosmetics, balance changes, bug fixes, and more!
Season 16 New Content
Added JOKER - Quake 2 Grenade Launcher Tri-bolt Vanity Weapon Steam post image
Added Ranger Pure Silver Shader Steam post image
Store Updates
Added JOKER and JOKER Basic Shaders Bundle
Added Ranger Pure Gold
Added Ranger Pure Silver
Map Updates
Corrupted Keep
Fixed exploitative player hiding spot in ring-out area
Fixed two exploitable totem/turret spots outside the Super Shotgun and Tri-bolt windows
Deep Embrace
Fixed wall collision near Lightning Gun Light Armor
Fixed orb exploit at the dock teleport exit
Fixed collision near dock teleport exit
Fixed visibility issues near the murder hole (double health, double cooldowns)
Insomnia
Improved collision of an archway near LG
Ruins of Sarnath
Fixed an exploitable totem/turret spot in the upper walls in the hallways surrounding the central room
Champion Updates
Death Knight - Fixed Fire Trail activation. Removed damage from standing on the trail, in exchange for it 100% applying the fire dot (which is still 10dmg/sec for 7 seconds)
Sorlag - Ally spit now has blue steam above it, so you know it's safe
Game Updates
Fixed issues that prevent some sound events from playing when multiple occurrences happened within a narrow timeframe:
rocket explosions within 200ms
jumppad sounds within 100 ms
jump sounds (from the same champion type) within 100 ms
steps sounds (from the same champion type) within 100 ms
pain sounds (from the same champion type) within 500 ms
Fix for NVIDIA Reflex issues on unsupported cards
Removed Beta Terms link from Legal Docs
Service Updates
Anti-cheat updates
Source
Changelog.gg summarizes and formats this update. How we read updates.
