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Steam News19 January 20265mo ago

QANGA Update - Patch Notes v0.0.19a

This update mainly focuses on bug fixes, technical improvements, and overall stability, with several quality-of-life adjustments across the game.

Full notes

Full QANGA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes6 additions18 changes4 removals
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
changedThis update mainly focuses on bug fixes , technical improvements , and overall stability , with several quality-of-life adjustments across the game.
changedGameplay ImprovementsAdjusted hovercraft behavior: The backward input now triggers strong braking while the vehicle is still moving forward. Reverse only engages once the vehicle speed has dropped sufficiently.
addedGameplay ImprovementsAdded visual and audio feedback when the inventory is full.
changedGameplay ImprovementsNotifications and dialogue widgets now display the player’s actual keybinds .
changedGameplay ImprovementsImproved HUD readability with smoother, more fluid animations.
changedGameplay ImprovementsInvisible or conditional objectives are now correctly handled by the quest tracker.

This update mainly focuses on bug fixes, technical improvements, and overall stability, with several quality-of-life adjustments across the game.

Gameplay Improvements

  • Adjusted hovercraft behavior:

    • The backward input now triggers strong braking while the vehicle is still moving forward.

    • Reverse only engages once the vehicle speed has dropped sufficiently.

  • Added visual and audio feedback when the inventory is full.

  • Notifications and dialogue widgets now display the player’s actual keybinds.

  • Improved HUD readability with smoother, more fluid animations.

  • Invisible or conditional objectives are now correctly handled by the quest tracker.

Graphics & Performance Improvements

  • Full update of upscaling, frame generation, and anti-lag technologies:

    • XeSS 2.3

    • DLSS 4.5 (January 19 release, reduced artifacts)

    • FSR 4.0.3

  • Added XeFG (XeSS Frame Generation), compatible with all GPUs.

  • General stability and performance optimizations related to rendering.

  • Recalibrated atmosphere and directional lighting for improved horizon visuals.

  • Optimized ship smoke trail effects.

  • Adjusted ship audio.

Bug Fixes

General Stability

  • Fixed multiple memory leaks causing crashes during level transitions.

  • Fixed a multiplayer crash when joining a server, related to player identifier resolution.

  • Secured level transitions to prevent cross-session data corruption.

Quests & Progression

  • Complete rework of the quest save system to ensure reliable persistence of quests and their states between sessions.

  • Added global flags to the quest system for more reliable saving of player progression and states.

  • Fixed an issue where quest states could be lost when joining a game from another session.

  • Updated the quest system with:

    • new conditions leveraging the new flags,

    • improvements to existing conditions.

  • Optimized the first-cycle quest flow, with improved timing and additional polish.

  • Fixed automatic assignment of story quests and notification display after completing the tutorial.

Physics & Simulation

  • Fixed jittering issues on ragdolls and corpses.

  • Fixed gravity application on cables.

  • Improved cable physics:

    • corrected interaction distance,

    • cables no longer intersect with themselves,

    • resolved socket conflicts when connecting cables.

Vehicles

  • Fixed brake lights remaining enabled by default or not reacting correctly.

  • Corrected braking visual effects triggering based on physical inputs.

  • Improved vehicle realism:

    • directional brake light handling,

    • reactive reverse lights based on player inputs.

UI & UX

  • Fixed the “typewriter” effect on dialogue text.

  • Fixed HUD animation issues when completing objectives.

  • Removed incorrect hardcoded keyboard key references from hints and dialogue.

  • Complete rework of the death screen, featuring:

    • new visuals,

    • additional information and player statistics.

  • HUD refactor with smoother animations and colors aligned with the game’s art direction.

  • Improved input feedback: notifications now display the player’s actual keybinds.

Missions & Content

  • Removed outdated or broken missions while keeping the related NPCs in place.

  • Removed obsolete missions in the Sky Tower.

  • Fixed seating points in certain missions.

  • Removed seating points from the tutorial.

  • Fixed the tram number displayed in the tutorial mission.

  • Fixed the motorcycle mission: the Sablone map is now correctly awarded at the end of the mission.

Known Issues

  • Missing ground foliage

    • In some cases, ground foliage may not appear correctly. Reloading the game or restarting the session should resolve the issue.

  • Quest giver scan trackers

    • Scan trackers targeting quest givers may remain visible even after the quest has been completed.

  • Lumen performance in Cinematic quality

    • Using Lumen in Cinematic quality can have a severe impact on performance, especially on mid-range or GPU-limited systems. We recommend lowering this setting if you experience performance drops.

  • Blurry image / soft rendering

    • If the game appears blurry, please check that your Render Scale is set to 100% in the graphics settings.

  • GPU-bound performance and DLSS

    • Players with strong CPUs but GPU-limited setups may benefit significantly from the updated DLSS. The new version offers noticeably improved image quality, and using the Balanced mode can provide a good compromise between performance and visual fidelity.

Thank you for your continued feedback and support.

If you encounter any issues after this update, or want to share your thoughts, please join us on our Discord to report bugs and discuss the game directly with the team and the community:

As always, your reports help us improve QANGA step by step.

Source

Steam News / 19 January 2026

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