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Steam News23 January 20265mo ago

QANGA Update - HOTFIX - Patch Notes v0.0.19c

Hello Cyborgs, We’ve just deployed a new hotfix for QANGA. This update focuses on stability, input handling, and a series of fixes across quests, AI, and performance.

In this update4

Full notes

Full QANGA update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Cyborgs,

What changed

8 fixes1 addition2 changes1 removal
  • Performance
  • Compatibility
  • Server
  • UI and audio
  • Gameplay
fixedWe’ve just deployed a new hotfix for QANGA. This update focuses on stability, input handling, and a series of fixes across quests, AI, and performance. It’s a targeted patch aimed at smoothing out the experience and addressing several issues reported by the community.
fixedGeneral & InputController Support: Major upgrade to the input system for better hardware compatibility. Fixed an issue where analog sticks on Xbox and PlayStation controllers were not properly recognized.
fixedGeneral & InputStability: Fixed a specific crash occurring in multiplayer sessions and resolved various rare gameplay crashes.
fixedQuests & GameplayLocalization: Fixed multiple issues with text translation. Quest objectives and location names now update instantly when switching languages in-game.
fixedQuests & GameplayRecurring Quests: Fixed a bug where repeatable quests could not be re-accepted after completion.
removedQuests & GameplayScanner: Improved scanner reliability. Objects and NPCs now properly stop appearing in the scanner once interaction is disabled or no quests are available.

QANGA changes

fixedWe’ve just deployed a new hotfix for QANGA. This update focuses on stability, input handling, and a series of fixes across quests, AI, and performance. It’s a targeted patch aimed at smoothing out the experience and addressing several issues reported by the community.
fixedController Support: Major upgrade to the input system for better hardware compatibility. Fixed an issue where analog sticks on Xbox and PlayStation controllers were not properly recognized.
fixedStability: Fixed a specific crash occurring in multiplayer sessions and resolved various rare gameplay crashes.
fixedLocalization: Fixed multiple issues with text translation. Quest objectives and location names now update instantly when switching languages in-game.
fixedRecurring Quests: Fixed a bug where repeatable quests could not be re-accepted after completion.

We’ve just deployed a new hotfix for QANGA. This update focuses on stability, input handling, and a series of fixes across quests, AI, and performance. It’s a targeted patch aimed at smoothing out the experience and addressing several issues reported by the community.

General & Input

  • Controller SupportMajor upgrade to the input system for better hardware compatibility. Fixed an issue where analog sticks on Xbox and PlayStation controllers were not properly recognized.
  • StabilityFixed a specific crash occurring in multiplayer sessions and resolved various rare gameplay crashes.

Quests & Gameplay

  • LocalizationFixed multiple issues with text translation. Quest objectives and location names now update instantly when switching languages in-game.
  • Recurring QuestsFixed a bug where repeatable quests could not be re-accepted after completion.
  • ScannerImproved scanner reliability. Objects and NPCs now properly stop appearing in the scanner once interaction is disabled or no quests are available.
  • Quest ZonesFixed synchronization issues with quest location objectives. Zone shapes (Cylinders/Boxes) are now detected accurately based on their rotation.

AI & Physics

  • Gravity & RagdollsFixed a bug where physics objects (including AI when dead) were sent flying in the wrong direction. Ragdolls and physical items now behave correctly throughout the universe, regardless of collision complexity.
  • AI SpawningFixed issues where enemies might fail to spawn correctly in certain conditions.

Performance

  • OptimizationImproved the logic for checking quest locations, reducing CPU load when exploring the world. The system now adapts dynamically based on how close you are to an objective, which also makes the objectives more reactive.

This update doesn’t introduce new content, but it lays important groundwork for what’s next. With better controller support, more stable multiplayer sessions, cleaner quest logic, and improved performance, the game should feel noticeably more solid overall.

As always, these fixes are part of an ongoing effort to refine the experience, and we’ll continue building on this foundation in upcoming updates.

Source

Steam News / 23 January 2026

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