Full notes
Full Puzzle Quest 3 update
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What changed
- Balance
- Gameplay
- Store
- Events
- Maps
- UI and audio
Puzzle Quest 3 changes
Season 4.0 Reinforced Variant Set: Jeweled Reinforced: Gain [1-6]% of your Starting Armor at the beginning of each turn.
Helm of Morranin (Pantheon Set) There is a [10 to 15]% chance to gain Barrier at the start of your turn.
“Left behind in the Azurite Halls when the Dwarves abandoned them, this helm is one of the few direct links they have to their God.”
Values in bold are affected by the Spellbook Level or Rarity of the Spell.
Light in the Dark (140 Yellow Mana)
If there are more Yellow Gems than Purple Gems on the board, deal X damage, otherwise create [4-9] Yellow Gems. Spellbook Level: Damage, Rarity: Gem Conversion
Tomb-Bound Treasures (145 Blue Mana)
Create [4-9] Mana Gems of whatever color is most rare on the board, with a [25-75]% chance to destroy all Skull Gems. Spellbook Level: Skull Destruction, Rarity: Gem Conversion
Shardo Cunning Might: 2-45 Speed: 4-80 Cunning: 9-175
Versus Spell: Freezing Smoke (50 Blue Mana) Freeze the enemy for 4 turns. If they are already Freezing, Blind them for 4 turns instead.
Antho Mighty Might: 10-190 Speed: 5-100 Cunning: 1-10
Versus Spell: Fiery Smoke (50 Red Mana) Burn the enemy for 4 turns. If they are already Burning, Blind them for 4 turns instead.
If these skins are already owned when you purchase the Platinum Season Pass, you will receive 1000 Azurite Shards instead.
Khazduli Paladins
Only available in the Platinum Season Pass
Platinum
The Great Anthrite Worm
Gold
Antho
Shardo
No Pass Needed
Light in the Dark
Tomb-Bound Treasures
Dark Hound
Gravel Worm
Mech Spider
Steam Bomb
We had a couple of quirks with Darkhunter we wanted to resolve.
There wasn’t necessarily much utility in upgrading Darkhunter.
His last ability is at Level 25
Leveling him higher expands the range of rarities he could give, and therefore decreases the odds of him giving Scrolls and Runes at a lower rarity which are often more necessary
Very much related to the last point… You had no control over the Rarity of the Runes and Scrolls
So, we set about rearranging, restructuring, and making some brand new abilities for him that give him much more to do and let him do them better.
Old
New
New Ability Costs & Rarity Unlocks
Additional Cost for Rarity Selected:
New Ability: Enhance Enhance is a straightforward exchange of lower Rarity Scrolls or Runes, for higher Rarity Scrolls or Runes: Cost: 1 Darkhunter Crystal
Exchange 10 Uncommon Scrolls/Runes > 1 Rare Scroll/Rune 5 Rare Scrolls/Runes > 1 Epic Scroll/Rune (Random Element) 3 Epic Scrolls/Runes > 1 Legendary Scroll/Rune (Random Element) 2 Legendary Scrolls/Rules > 1 Mythic Scroll/Rune (Random Element)
New Ability: Deconstruct Cost: 1 Darkhunter Crystal Exchange 1 Mythic Scroll/Rune > 10 Random Runes/Scrolls (Uncommon > Legendary)
A circling highlight has been added to your active map location to make it easier to identify
Gear, Minion, and spell details can now be viewed in the Season Shop by selecting the [?] button
Added button to show new content to the purchase menu for season archives
Added purchase confirmation prompt for season archive access
Added button to skip the pre-battle menu in Adventures
Can now equip chat portraits and frames
Source
Changelog.gg summarizes and formats this update. How we read updates.
