HomeGamesUpdatesPricingMethodology
Steam News8 April 20251y ago

Update 4.0

Season 4.0 Reinforced Variant Set: Jeweled Reinforced: Gain [1-6]% of your Starting Armor at the beginning of each turn.

Full notes

Full Puzzle Quest 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes11 additions9 changes0 removals
  • Balance
  • Gameplay
  • Store
  • Events
  • Maps
  • UI and audio
changedSeason 4.0 Reinforced Variant Set: Jeweled Reinforced: Gain [1-6]% of your Starting Armor at the beginning of each turn.
changedHelm of Morranin (Pantheon Set) There is a [10 to 15]% chance to gain Barrier at the start of your turn.
changedValues in bold are affected by the Spellbook Level or Rarity of the Spell.
changedIf there are more Yellow Gems than Purple Gems on the board, deal X damage , otherwise create [4-9] Yellow Gems. Spellbook Level: Damage, Rarity: Gem Conversion
changedCreate [4-9] Mana Gems of whatever color is most rare on the board, with a [25-75]% chance to destroy all Skull Gems. Spellbook Level: Skull Destruction, Rarity: Gem Conversion
changedVersus Spell: Freezing Smoke (50 Blue Mana) Freeze the enemy for 4 turns. If they are already Freezing, Blind them for 4 turns instead.
Helm of Morranin (Pantheon Set) There is a [1015Helm of Morranin (Pantheon Set) There is a [ increased, buff

Puzzle Quest 3 changes

changedSeason 4.0 Reinforced Variant Set: Jeweled Reinforced: Gain [1-6]% of your Starting Armor at the beginning of each turn.
changedHelm of Morranin (Pantheon Set) There is a [10 to 15]% chance to gain Barrier at the start of your turn.
changedValues in bold are affected by the Spellbook Level or Rarity of the Spell.
changedIf there are more Yellow Gems than Purple Gems on the board, deal X damage , otherwise create [4-9] Yellow Gems. Spellbook Level: Damage, Rarity: Gem Conversion
changedCreate [4-9] Mana Gems of whatever color is most rare on the board, with a [25-75]% chance to destroy all Skull Gems. Spellbook Level: Skull Destruction, Rarity: Gem Conversion

Season 4.0 Reinforced Variant Set: Jeweled Reinforced: Gain [1-6]% of your Starting Armor at the beginning of each turn.

Helm of Morranin (Pantheon Set) There is a [10 to 15]% chance to gain Barrier at the start of your turn.

“Left behind in the Azurite Halls when the Dwarves abandoned them, this helm is one of the few direct links they have to their God.”

Values in bold are affected by the Spellbook Level or Rarity of the Spell.

Light in the Dark (140 Yellow Mana)

If there are more Yellow Gems than Purple Gems on the board, deal X damage, otherwise create [4-9] Yellow Gems. Spellbook Level: Damage, Rarity: Gem Conversion

Tomb-Bound Treasures (145 Blue Mana)

Create [4-9] Mana Gems of whatever color is most rare on the board, with a [25-75]% chance to destroy all Skull Gems. Spellbook Level: Skull Destruction, Rarity: Gem Conversion

Shardo Cunning Might: 2-45 Speed: 4-80 Cunning: 9-175

Versus Spell: Freezing Smoke (50 Blue Mana) Freeze the enemy for 4 turns. If they are already Freezing, Blind them for 4 turns instead.

Antho Mighty Might: 10-190 Speed: 5-100 Cunning: 1-10

Versus Spell: Fiery Smoke (50 Red Mana) Burn the enemy for 4 turns. If they are already Burning, Blind them for 4 turns instead.

If these skins are already owned when you purchase the Platinum Season Pass, you will receive 1000 Azurite Shards instead.

  • Khazduli Paladins

    • Only available in the Platinum Season Pass

  • Platinum

    • The Great Anthrite Worm

  • Gold

    • Antho

    • Shardo

  • No Pass Needed

    • Light in the Dark

    • Tomb-Bound Treasures

    • Dark Hound

    • Gravel Worm

    • Mech Spider

    • Steam Bomb

We had a couple of quirks with Darkhunter we wanted to resolve.

There wasn’t necessarily much utility in upgrading Darkhunter.

  • His last ability is at Level 25

  • Leveling him higher expands the range of rarities he could give, and therefore decreases the odds of him giving Scrolls and Runes at a lower rarity which are often more necessary

  • Very much related to the last point… You had no control over the Rarity of the Runes and Scrolls

So, we set about rearranging, restructuring, and making some brand new abilities for him that give him much more to do and let him do them better.

Old

New

New Ability Costs & Rarity Unlocks

Additional Cost for Rarity Selected:

New Ability: Enhance Enhance is a straightforward exchange of lower Rarity Scrolls or Runes, for higher Rarity Scrolls or Runes: Cost: 1 Darkhunter Crystal

Exchange 10 Uncommon Scrolls/Runes > 1 Rare Scroll/Rune 5 Rare Scrolls/Runes > 1 Epic Scroll/Rune (Random Element) 3 Epic Scrolls/Runes > 1 Legendary Scroll/Rune (Random Element) 2 Legendary Scrolls/Rules > 1 Mythic Scroll/Rune (Random Element)

New Ability: Deconstruct Cost: 1 Darkhunter Crystal Exchange 1 Mythic Scroll/Rune > 10 Random Runes/Scrolls (Uncommon > Legendary)

  • A circling highlight has been added to your active map location to make it easier to identify

  • Gear, Minion, and spell details can now be viewed in the Season Shop by selecting the [?] button

  • Added button to show new content to the purchase menu for season archives

  • Added purchase confirmation prompt for season archive access

  • Added button to skip the pre-battle menu in Adventures

  • Can now equip chat portraits and frames

Source

Steam News / 8 April 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.