Full notes
Full Puzzle Quest 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
- Store
Flashbang! Gem
Matches with Yellow When matched, explodes, destroying the surrounding gems, and deals 5% of the opponents Max Life as Light Damage. There is also a 1% chance to Stun them for 1 turn.
Flashbang! Gem will spawn normally when fighting all Gnoll enemies
Sandswept Variant
When a column is matched, create 1-6 Yellow Gems
Number of gems is based on the number of Variant pieces being equipped.
This variant in 3.1 will be applied to Lightbringer Gear and also use the Lightbringer Relics
Mirror of the Forgotten
At the start of my turn, there is a -10-20% chance to Blind the enemy for 2 turns. If the enemy is already blinded, create 1 Flashbang! Gems instead.
The breastplate of Lunthalas the Forgotten, who slew a Dragon Lord almost 4000 years ago. It was taken by the Dragons as a trophy, when they caught Lunthalas and tore him apart.
Blinding Blast
110 Yellow Mana • Blind the enemy for 2-7 turns. If the enemy is already Blind, deal X Light Damage, and create a Flashbang! Gem.
○ Conversion increases with Spell Rarity, Light Damage increases with Spellbook Level
Desert Night
110 Blue Mana • Deal X Ice damage, and convert 3-8 Yellow Gems to Blue.
○ Ice Damage increases with Spellbook Level, Conversion increases with Spell Rarity
Scarabee
[expand type="details"] Speedy • Might: 2-30 Speed: 10-195 Cunning: 4-75
○ Versus Spell: Polish Shell (50 Yellow Mana) Heal X Armor and Resistance[/expand]
Undragonette
[expand type="details"] Mighty • Might: 10-190 Speed: 2-40 Cunning: 4-70
○ Versus Spell: Bone Breath (75 Blue Mana) Deal X Damage, +10% for each Skull on the board. [/expand]
“Oh, what a day! What a lovely day!”
We’ve made a few changes to Seasons! Some of these changes will be in update 3.1, while others will be available from 3.1.5 (current target release of June 4th to coincide with the Season).
Changes coming in 3.1:
○ When Season Caches & Dungeon chests drop Gear, they will only drop the Seasonal variant ○ You will be able to purchase 50 Ancient Coins for 50 Seasonal Currency in the Season Rewards tab (this does not count towards your weekly Ancient Coin cap) ○ Ancient Coins cap in the Archive is moving from 30 per day, to 420 per week
Changes coming in 3.1.5:
○ Gold Season Pass holders will be able to choose one gear piece from the Seasonal set at Legendary rarity from the Season Rewards tab ○ Platinum Season Pass holders will be able to choose the above, and a gear piece from the Season set at Mythic rarity
We’re giving Minions more to do in Versus!
Currently players get +0.1-5% Power and Vitality in Versus from each equipped Minion. From 3.1, we’ll be scaling the buffs based on the stat’s number between 1 and 250 and giving them some new debuffs too!
Might
Power and Vitality bonus is now tied to Might instead of the Minion’s Level ○ Power & Vitality 0.08% per Might (Max: 20%)
Speed
Speed now provides two debuffs targeting Starting Mana and Masteries
Players will be able to reduce enemy starting mana by a %. If they have 2 Minions with max Speed, then the enemy will start the battle with 0 Mana
Speed will also reduce Masteries, potentially strongly
Source
Changelog.gg summarizes and formats this update. How we read updates.
