In this update7
Full notes
Full Push & Plunder update
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What changed
- Gameplay
- Balance
- Store
- UI and audio
- Fixes
Push & Plunder changes
Patch Notes
Version: v0.9.4
General
Redesigned the target system to make players more aware that it exists
New Features
Added a new default Rune so players are more likely to understand the equipment system without tutorializing them
Added several new hand-crafted equipment
Added Health Crates that can spawn as a target reward
Added new types of coins that can spawn
-Fire, Damage over time
-Acid, faster but lower damage DoT
-Lightning, zaps a cluster of baubles
-Sleep, turns the bauble ai off temporarily
-Vampire, Returns a small percentage of damage done as health
-Ice, Freezes enemy baubles in place
Added visual flair to basic coins so they match the elmental coins
Added XP Magnet powerup
Trash Objects now spawn rarely for additional visual interest
Added Demi-Runes, Minor Relics, and Loops&Bands
-These are randomly generated items with stat combos that cannot be obtained otherwise
You can now equip up to 5 elemental coins
Classes now have up to 5 Elemental Coins associated with them
Coin Shop Added
-You can now purchase 10 elemental coins for coins in the Coin Shop
New Stat Type: Elemental Damage
Added a new perk "Elementalist" which improves Elemental Damage
Balance Changes
Target Rewards can now include various additional buffs/rewards
Fast Dummies and Rogue Skeletons size shunk by 20%
Baseball Dummies and Warrior Skeletons size increased by 20%
Golden Baubles now drop equipment chests
Overcharge stat now applies to the rate at which overcharge builds in addition to maximum overcharge
Equipment Chests spawn more frequently
Knight no longer has a penalty to move speed
Knight now has a penalty to Elemental Damage
Mage no longer has a bonus to Crit Damage
Mage now has a bonus to Elemental Damage
Mage Perk "Magic Might" now also increases Elemental Damage
Audio
Coins now play one of several random noises when they spawn
UI/UX
Re-Implemented the ability charge meter on the main UI
Redesigned the Health Bar to more accurately reflect that it is a pool of your health
Removed the health number from the screen
Fixed Inventory objects not fading when the equipment menu closes
Made stat improvements more clear on equipment and perks
Bug Fixes
Fixed Coin Size Stat not influencing the size of the coins
Fixed a visual bug if you unequip an item that gives you max health
Source
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