In this update6
Full notes
Full Push & Plunder update
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What changed
- Performance
- Gameplay
- Balance
- UI and audio
- Fixes
Push & Plunder changes
Patch Notes
Version: v0.9.3
New Features
Revamped the Demo Level and expanded it into Crash Course!
Added a bunch of new equipment
Added 90 new challenges
Balance Changes
Adjusted when Elites spawn, and how many spawn
Charged Shot Tutorial now requires 10 shots charged instead of 5 before it goes away
[Mage] Meteor charge time increased from 40s to 80s
[Mage] Number of additional meteors added with character tier reduced from 2 -> 1
Revamped the total run length and overall difficulty
UI/UX
Added a counter to the tutorial to indicate to the player that I am expecting them to charge 10 shots before I stop bothering them
Adjusted the notification dots for Equipment to make it more clear that you should investigate the button
Added text to remind the player that they have open equipment slots
Added Social Links for Bluesky
Added a "HELP" button to the Run Settings Menu to help players understand what they can do
Bug Fixes
Fixed being unable to actually win a run. Forgot to implement that when I remade the boss system!
Fixed the upgraded version of [Wall of Stone] being a massive downgrade rather than an upgrade
Fixed Tooltips not updating properly in the Equipment menu
Fixed Bosses Attack Hitboxes being wonky due to Physics.Overlap being poorly implemented by Unity/PhysX
Fixed certain items spawning in equipment chests that shouldn't be
Fixed multi-run challenges for specific tables not awarding correctly
Fixed Elite Fliers not firing at the player while flying
The game now defaults to fullscreen
Other
Implemented a dev tool for building new equipment
Source
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