In this update6
Full notes
Full Push & Plunder update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Push & Plunder changes
Patch Notes
Version: v0.9.4a
Balance Changes
Barrels now calculate their explosion timer based on their health instead of a raw timer. In practice this means that a light tap will create a barrel that takes longer to explode, while a strong hit will create a shorter timer
Graphics
XP Orbs have had their colors adjusted, hopefully they will be more visible now
UI/UX
Added some outline to the charge bar to help players understand how long to charge for
The Coin Selection Menu can now properly be closed by selecting the currently selected coin slot, similar to how equipment works
Bug Fixes
Fixed a Null reference when smashing a target
Equipped Elemental Coins now properly unequip if you ran out of them
Known Issues
In testing, sometimes a barrel would fail to explode and just grow really big. I can't figure out why exactly this happens.
Source
Changelog.gg summarizes and formats this update. How we read updates.
