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Full Punch, Rest, Repeat update
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Repeated intro
Hey everyone!
What changed
- Store
- Balance
- Events
- Gameplay
Punch, Rest, Repeat changes
We’re halfway through Steam Sports Fest, and it has already been an incredible week for Punch, Rest, Repeat!
First of all, a huge thank you to everyone who watched the new trailer, visited the store page, or added the game to their wishlist. The support means the world and gives us so much motivation to keep polishing the game.
What’s New This Week?
During the festival, we continued improving several core systems of the game. Here’s a small peek behind the gloves:
• Dummy Bag Training Overhaul
The training system now has real-time cooldown logic that works even while the game is closed. You punch → you rest → your boxer grows. Simple, cozy, satisfying.
• Challenge System Improvements
Challenges now spawn dynamically based on real time. And yes, the opponent who knocks on your door stays the same even after closing the game. If Mike challenged you, you’ll still face Mike when you come back. 👀
• New Combo Mini-Game
We’ve been refining the combo challenge to be more fun and responsive. You’ll see smoother timing, clearer feedback, and a better feeling of flow.
• Background Autosave
Progress is safely stored without you noticing, so your boxer’s growth is always preserved.
What We’re Working on Next
Here’s what’s currently on the bench:
More polish for fight animations
Better clarity for challenge indicators
QoL improvements requested by wishlisters
And of course, we’re steadily preparing for the game’s full release later this year.
If you like this project, a wishlist helps more than you think!
Every wishlist pushes the game to more players during the Sports Fest and gives me valuable visibility as a solo indie game developer.
Wishlist Punch, Rest, Repeat here:
[dynamiclink href="https://store.steampowered.com/app/4095710/"]
Thank you again for all the love and support during Sports Fest. We’ll be back with more updates soon, until then…
Punch. Rest. Repeat. 🥊✨
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