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Steam News11 March 20263mo ago

Punch Rest Repeat v1.1.2 – Fixes, UI Improvements & New Achievements

Hey fighters! πŸ‘Š I've just released a small update for Punch Rest Repeat with a few fixes, UI improvements, and some new achievements to chase in the ring.

In this update4

Full notes

Full Punch, Rest, Repeat update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey fighters! πŸ‘Š

What changed

3 fixes2 additions4 changes0 removals
  • UI and audio
  • Events
  • Fixes
  • Balance
  • Maps
addedI've just released a small update for Punch Rest Repeat with a few fixes, UI improvements, and some new achievements to chase in the ring.
fixedFixesFixed an issue where enabling Idle Mode while accepting a challenge could start multiple matches at once.
fixedFixesFixed a bug where Auto Battle could occasionally skip a turn without throwing a punch .
fixedFixesFixed UI issues where XP and health values could overflow their bars .
changedImprovementsCombo Practice dummy cooldown now scales with player level , improving pacing in higher leagues.
changedImprovementsImproved number formatting across the UI so large values no longer overflow (K/M format is now used for stats, XP, HP and coins).

Punch, Rest, Repeat changes

addedI've just released a small update for Punch Rest Repeat with a few fixes, UI improvements, and some new achievements to chase in the ring.
fixedFixed an issue where enabling Idle Mode while accepting a challenge could start multiple matches at once.
fixedFixed a bug where Auto Battle could occasionally skip a turn without throwing a punch .
fixedFixed UI issues where XP and health values could overflow their bars .
changedCombo Practice dummy cooldown now scales with player level , improving pacing in higher leagues.

I've just released a small update for Punch Rest Repeat with a few fixes, UI improvements, and some new achievements to chase in the ring.

Fixes

  • Fixed an issue where enabling Idle Mode while accepting a challenge could start multiple matches at once.

  • Fixed a bug where Auto Battle could occasionally skip a turn without throwing a punch.

  • Fixed UI issues where XP and health values could overflow their bars.

Improvements

  • Combo Practice dummy cooldown now scales with player level, improving pacing in higher leagues.

  • Improved number formatting across the UI so large values no longer overflow (K/M format is now used for stats, XP, HP and coins).

New Achievements

Three new belt achievements have been added for players who dominate the challenge system:

  • Epic Challenger – Win 500 fights

  • Legendary Challenger – Win 1000 fights

  • Ultimate Challenger – Win 1500 fights

Time to earn those belts. πŸ†

New Visual Reward

Reaching the final stage of the League will now place a Golden Belt trophy on the gym wall as a permanent reminder of your achievement.

As always, thank you for playing and for the feedback that helps improve the game!

Source

Steam News / 11 March 2026

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