Chill Mode, New Biome & Weather System Changelog Version 0.1.4 New Chill Mode (no wolves, boars or monsters) - New Swamp biome with 3 variations - New Weather System with ultra-realistic graphics - Abandoned town houses
Full notes
Full Pumpkin Woods update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions1 change1 removal
Maps
UI and audio
Security
Performance
Gameplay
addedChill Mode, New Biome & Weather System
changedNew Chill Mode (no wolves, boars or monsters) - New Swamp biome with 3 variations - New Weather System with ultra-realistic graphics - Abandoned town houses now have 4 different variations (1 previously) - Added townhall building for large towns - Rain and storm weather now reduce happiness and the need to drink - Added craftable barrels and stools to the Mining Town biome - Added 2 new food types - Huts now have happiness aura, but spiderwebs have a strong negative effect - Maze was revamped with more loot and new fantasy creatures - NPC shops now sell 16 items each, including more books - Books can be used as fuel for fire - Updated main menu, loading screens and pause panel - Building system improved to avoid creating furniture inside walls - Minor UI improvements
fixedFixed an exploit where you could buy infinite apple pies for free - Fixed tutorial quest Lumberjack not completing - Fixed a bug where torches could be built without spending any crafting items - Torches lost its happiness aura and no longer can be used for cooking - Minor fixes and adjustments
removedWalk/run speed is now toggled with SHIFT instead of 1 & 2 - Camera no longer rotates in dialogue mode or when UI panels are open - World generator is now balanced with at least two zones for each biome - Extensive shadow and mesh optimization to improve performance
addedIf you start a new game from the main menu, it may load quest progress from a previous save. Press Esc and start a new game again - progress will be reset and the first quest "Gather" will appear. This bug is being investigated but for now follow this step and it should work without any issues.
addedDue to the procedural generation nature of the game, saves from previous versions do not feature new content. For the best experience, please start a new world.
Pumpkin Woods changes
addedChill Mode, New Biome & Weather System
changedNew Chill Mode (no wolves, boars or monsters) - New Swamp biome with 3 variations - New Weather System with ultra-realistic graphics - Abandoned town houses now have 4 different variations (1 previously) - Added townhall building for large towns - Rain and storm weather now reduce happiness and the need to drink - Added craftable barrels and stools to the Mining Town biome - Added 2 new food types - Huts now have happiness aura, but spiderwebs have a strong negative effect - Maze was revamped with more loot and new fantasy creatures - NPC shops now sell 16 items each, including more books - Books can be used as fuel for fire - Updated main menu, loading screens and pause panel - Building system improved to avoid creating furniture inside walls - Minor UI improvements
fixedFixed an exploit where you could buy infinite apple pies for free - Fixed tutorial quest Lumberjack not completing - Fixed a bug where torches could be built without spending any crafting items - Torches lost its happiness aura and no longer can be used for cooking - Minor fixes and adjustments
removedWalk/run speed is now toggled with SHIFT instead of 1 & 2 - Camera no longer rotates in dialogue mode or when UI panels are open - World generator is now balanced with at least two zones for each biome - Extensive shadow and mesh optimization to improve performance
addedIf you start a new game from the main menu, it may load quest progress from a previous save. Press Esc and start a new game again - progress will be reset and the first quest "Gather" will appear. This bug is being investigated but for now follow this step and it should work without any issues.
Chill Mode, New Biome & Weather System
Changelog Version 0.1.4
New Chill Mode (no wolves, boars or monsters) - New Swamp biome with 3 variations - New Weather System with ultra-realistic graphics - Abandoned town houses now have 4 different variations (1 previously) - Added townhall building for large towns - Rain and storm weather now reduce happiness and the need to drink - Added craftable barrels and stools to the Mining Town biome - Added 2 new food types - Huts now have happiness aura, but spiderwebs have a strong negative effect - Maze was revamped with more loot and new fantasy creatures - NPC shops now sell 16 items each, including more books - Books can be used as fuel for fire - Updated main menu, loading screens and pause panel - Building system improved to avoid creating furniture inside walls - Minor UI improvements
Bug Fixes
Fixed an exploit where you could buy infinite apple pies for free - Fixed tutorial quest Lumberjack not completing - Fixed a bug where torches could be built without spending any crafting items - Torches lost its happiness aura and no longer can be used for cooking - Minor fixes and adjustments
Quality of Life Features
Walk/run speed is now toggled with SHIFT instead of 1 & 2 - Camera no longer rotates in dialogue mode or when UI panels are open - World generator is now balanced with at least two zones for each biome - Extensive shadow and mesh optimization to improve performance
Important Note
If you start a new game from the main menu, it may load quest progress from a previous save. Press Esc and start a new game again - progress will be reset and the first quest "Gather" will appear. This bug is being investigated but for now follow this step and it should work without any issues.
Due to the procedural generation nature of the game, saves from previous versions do not feature new content. For the best experience, please start a new world.
We hope you are as excited as we are and can't wait to listen to your feedback! Join our Discord for any questions and more information: https://discord.gg/warRP5bDFJ