Full notes
Full Pteranodon 2: Primal Island update
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Repeated intro
Hello everyone! I want to thank you all for your first initial feedback for Pteranodon 2: Primal Island. Below I have what's been added to the game!
What changed
- Gameplay
- Fixes
- Balance
Quality of Life Changes
-Added checkpoints between islands for the Sarcosuchus (Crocodile) area -You can now skip to the next checkpoint if you die multiple times (not including the Spinosaurus) -New gui added to show large dinosaur threat type (Can it be scared away or killed?) WIP -Boss fights are now more fair and behave more naturally.
Bug Fixes
-Invisible wall glitch near "my name isn't Dennis" has been fixed -Spinosaurus area has been rebuilt (Spino doesnt walk through walls as much) -Multiple geometry fixes have been added throughout the level.
Balance Changes
-Lowered health on Sarcosuchus (crocodile) area -Lowered the speed of the Sarcosuchus -Blood no longer covers as much screen when player is badly hurt -Player sprint duration slightly increased -Styracosaurus sprint speed slightly reduced -Styracosaurus health slightly reduced -Spinosaurus speed slightly reduced -Spinosaurus no longer needed to be a certain distance to roar. Now he roars when hit by a spear with a 2.75 cooldown - Player still needs to run away!
Source
Changelog.gg summarizes and formats this update. How we read updates.
