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Steam News6 January 20188y ago

Quick status update

Hey everyone and thanks for checking out this little article. Before anyone claims we're abandonware - nope, not the case at all.

Full notes

Full Psychic Isolation Episode 1 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone and thanks for checking out this little article. Before anyone claims we're abandonware - nope, not the case at all. We are still working on Episode 2 - however, both of our lives took a rather unexpected turn which led to Noc (3D Artist) and me having to look for new jobs and rearrange our lives a little, so things are progressing slower than originally expected. However, we are trying to work more effectively on this game now as a lot of our workflow in Episode 1 was rather experimental and far from optimal, due to us first having to figure out how to sync our workflow. We used the time we had for the project to figure this out - and while this might sound like a cheap excuse, we actually managed to come up with a solution that should increase our efficiency by a lot. But let's talk current progress and plans a little bit:

What changed

0 fixes1 addition2 changes0 removals
  • UI and audio
  • Gameplay
addedHey everyone and thanks for checking out this little article. Before anyone claims we're abandonware - nope, not the case at all. We are still working on Episode 2 - however, both of our lives took a rather unexpected turn which led to Noc (3D Artist) and me having to look for new jobs and rearrange our lives a little, so things are progressing slower than originally expected. However, we are trying to work more effectively on this game now as a lot of our workflow in Episode 1 was rather experimental and far from optimal, due to us first having to figure out how to sync our workflow. We used the time we had for the project to figure this out - and while this might sound like a cheap excuse, we actually managed to come up with a solution that should increase our efficiency by a lot. But let's talk current progress and plans a little bit:
changedBoth branches differ heavily in their style of gameplay - Episode 1 already teases the directions already.
changedEpisode 2 is WAY more optimized code wise, which also means: less game breaking bugs
  • Episode 2 will be a lot longer than the first episode - obviously.

  • It will aim for a playtime of around one hour per branch and should actually be able to achieve that. (at least if our predictions work as we couldn't get any test results in yet)

  • Both branches differ heavily in their style of gameplay - Episode 1 already teases the directions already.

  • Episode 2 will contain more cutscenes and actual puzzles.

  • We learned from our mistakes - less exposition dumping in our writing!

  • While having about 5 times as much text, Episode 2 does not rely on notes anymore - in fact: there are hardly any to be found

  • Episode 2 is WAY more optimized code wise, which also means: less game breaking bugs

  • Due to this experience we've gained - Episode 1 will get another overhaul with the games release - just no major design changes (But the way the entire game progresses will change)

  • The current layout of one of the branches is about 4 times as big as the building in Episode 1

  • The Prototype of the first Episode 2 branch can almost be finished and already has all its core functions running stable.

We are funding this project entirely on our own in our free time, so please bear with us if we say that we still need some time. We can not show any screenshots right now - you can see some of the old prototype screenshots in the screenshot section already, but both models and levels do not exist like this in the game anymore and are completely remade. Also, depending on our financial situation in the future and our workflow, we are considering to combine Episode 2 and Episode 3 into one episode. Obviously, this would delay the release of the game by quite a bit, but it would also double the length of each branch - and as their setting is quite similar to each other (spoiler), this would actually make sense - but this will come down to several factors we can not decide on yet. We also noticed this "trend" to get the game, test it and return it. Obviously, that's fine - the game in it's current state can easily be completed within less than 60 minutes including both paths and seeing everything (which, by the way, was not achieved by anyone so far). Feel free to return the game as soon as you've seen everything - we launched early access for those, who enjoyed the game and want to support us. But keep in mind - once we leave Early Access, all future episodes past Episode 2 will cost a small amount extra, while they're all included in the Early Access version already. However, we will announce the release at very least one month in advance - so there's plenty time to just get it again without paying extra for future content. Before we close this one off: Thanks a lot to everyone for their feedback - may that be in video form, in the forum, leaving a review or anything like that. It really does help a lot and we will work on some of those heavy weaknesses. Thank you for checking out our little game and look forward to what we have to offer in the future aswell :) Best regards, Ricky

Source

Steam News / 6 January 2018

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