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Full Psychic Isolation Episode 1 update
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Repeated intro
Hey everyone,
What changed
- UI and audio
- Balance
- Gameplay
Psychic Isolation Episode 1 changes
It's been quite some time since I looked into this and I think not a whole lot of people don't see this anyway.
First of all: Let me clear things up and be as transparent as I can about everything regarding this project:
The reason I abandoned it was easily because I felt ashamed for the state the game is in. My perfectionism got the best of me and I couldn't even watch videos of the game due to how little I liked the polishing in this game.
However, considering I am the only person working on the game and the fact that this is, and will be, an early access title, I might have been a little too hard on myself here.
I am currently still busy with all sorts of projects that I won't have time to work on this game up until November 2021.
After this, I will shift priorities again.
So what does that mean for Psychic Isolation?
Some of the 2nd Episode was done several years ago already.
This includes art, voice lines, code, story, puzzles and the map.
This is where I'll pick up again.
While I know that I, and a lot of you out there, won't be happy with the outcome of the game, it might still be better doing absolutely nothing.
As some of you know, the price was dropped a while ago to $1 - this won't change.
I will still pour lots of hours and money into this project, but I do not intend to earn anything with it anymore. (I just don't make it free because I don't want to completely discredit the people that bought the game and I still want to give the impression that this is not completely garbage city)
No future DLC, no additional cost - just that one dollar.
I do want to note tho:
I have no intention to go down the rabbid hole of making everything else look like your average rushed unity game.
There is just so much I can do on my own and what I absolutely can't do, will be done by paid freelancers.
ultimately, this boils down to: - I will not worry about high quality animations. The first episode already struggled with it and I am not going to bother with it too much... I know it breaks the immersion, but there's only so much I can do
Less art, less voice acting... I worried a lot about those parts previously, wanted to have several voice actors for the second part. This has to be ditched for the beginning. There will be voice acting, it just won't be everywhere
The levels will not be as detailed as the first part ... this is simply because I am not a level designer. I struggle with making scenery seem believable and also had this done by a friend who is no longer working on the project.
I will do my best to get the quality of the game as good as I can. But there's really only so much I can do...
Let's see where this journey brings us.
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