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Steam News25 September 20178y ago

V 0.7 is up!

... for a few days already, actually. I just didn't have the time to post, the day was loaded and I was traveling for three days right afterwards... But the update is live!

Full notes

Full Psychic Isolation Episode 1 update

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What changed

0 fixes0 additions1 change0 removals
  • Compatibility
changed... for a few days already, actually. I just didn't have the time to post, the day was loaded and I was traveling for three days right afterwards... But the update is live! The journal works as intended, lots of issues are solved and it should be running better than before. We will update Episode one here and there in the upcoming days, mostly replacing voice over files or changing minor things as we will now start redesigning Episode 2. We still want to change a couple of textures, redesign a few rooms and give Jess / William a voice. This will take some time as they are key roles in future episodes, I just didn't have the time to cast them yet and want to make a decision carefully as the characters are being fleshed out more. The redesign will only be minor redesigns as we learned a lot within the last couple of months we want to integrate in Episode 2, other than that we will be using the script and texts that were already worked out. Episode 2 will aim for one hour of playtime per branch - one branch will be harder to progress, the other one a little easier, so playtime may vary. Thanks again to everyone for trying out the game and leaving feedback. We hope you enjoyed the first little bit of game we produced so far, which hopefully gave you an impression on what we are aiming for. If you have any feedback or issues (It could come to loading issues apparently? Not too sure), please let us know. We appreciate every bit of constructive feedback we can get to try and improve the experience as much as we can. Small edit here: Despite Unity offering the option to compile for linux, we couldn't really get it to run properly on linux, which is why that one will have to wait. We will try some more in the future, but I want to apologize to all linux users at this point for not supporting it yet. Best regards, Ricky

Psychic Isolation Episode 1 changes

changed... for a few days already, actually. I just didn't have the time to post, the day was loaded and I was traveling for three days right afterwards... But the update is live! The journal works as intended, lots of issues are solved and it should be running better than before. We will update Episode one here and there in the upcoming days, mostly replacing voice over files or changing minor things as we will now start redesigning Episode 2. We still want to change a couple of textures, redesign a few rooms and give Jess / William a voice. This will take some time as they are key roles in future episodes, I just didn't have the time to cast them yet and want to make a decision carefully as the characters are being fleshed out more. The redesign will only be minor redesigns as we learned a lot within the last couple of months we want to integrate in Episode 2, other than that we will be using the script and texts that were already worked out. Episode 2 will aim for one hour of playtime per branch - one branch will be harder to progress, the other one a little easier, so playtime may vary. Thanks again to everyone for trying out the game and leaving feedback. We hope you enjoyed the first little bit of game we produced so far, which hopefully gave you an impression on what we are aiming for. If you have any feedback or issues (It could come to loading issues apparently? Not too sure), please let us know. We appreciate every bit of constructive feedback we can get to try and improve the experience as much as we can. Small edit here: Despite Unity offering the option to compile for linux, we couldn't really get it to run properly on linux, which is why that one will have to wait. We will try some more in the future, but I want to apologize to all linux users at this point for not supporting it yet. Best regards, Ricky

... for a few days already, actually. I just didn't have the time to post, the day was loaded and I was traveling for three days right afterwards... But the update is live! The journal works as intended, lots of issues are solved and it should be running better than before. We will update Episode one here and there in the upcoming days, mostly replacing voice over files or changing minor things as we will now start redesigning Episode 2. We still want to change a couple of textures, redesign a few rooms and give Jess / William a voice. This will take some time as they are key roles in future episodes, I just didn't have the time to cast them yet and want to make a decision carefully as the characters are being fleshed out more. The redesign will only be minor redesigns as we learned a lot within the last couple of months we want to integrate in Episode 2, other than that we will be using the script and texts that were already worked out. Episode 2 will aim for one hour of playtime per branch - one branch will be harder to progress, the other one a little easier, so playtime may vary. Thanks again to everyone for trying out the game and leaving feedback. We hope you enjoyed the first little bit of game we produced so far, which hopefully gave you an impression on what we are aiming for. If you have any feedback or issues (It could come to loading issues apparently? Not too sure), please let us know. We appreciate every bit of constructive feedback we can get to try and improve the experience as much as we can. Small edit here: Despite Unity offering the option to compile for linux, we couldn't really get it to run properly on linux, which is why that one will have to wait. We will try some more in the future, but I want to apologize to all linux users at this point for not supporting it yet. Best regards, Ricky

Source

Steam News / 25 September 2017

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